fix(streaming): commit EnvCell landblocks atomically (#214)

Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 18:45:24 +02:00
parent 85980fe13f
commit b0c175afc0
26 changed files with 973 additions and 617 deletions

View file

@ -0,0 +1,23 @@
namespace AcDream.App.Rendering.Wb;
/// <summary>
/// Starts CPU mesh extraction for a completed EnvCell build without publishing
/// that build to the live renderer. ObjectMeshManager owns its thread-safe work
/// queue; the render-thread commit remains a small atomic state replacement.
/// </summary>
public static class EnvCellMeshPreparationScheduler
{
public static void Schedule(
EnvCellLandblockBuild build,
ObjectMeshManager meshManager)
{
foreach (var shell in build.Shells)
{
_ = meshManager.PrepareEnvCellGeomMeshDataAsync(
shell.GeometryId,
shell.EnvironmentId,
shell.CellStructure,
new List<ushort>(shell.Surfaces));
}
}
}