fix(streaming): commit EnvCell landblocks atomically (#214)
Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build. Co-Authored-By: Codex <noreply@openai.com>
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26 changed files with 973 additions and 617 deletions
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@ -183,7 +183,7 @@ src/AcDream.App/
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│ ├── TextureCache.cs # (already exists)
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│ ├── ParticleRenderer.cs # (already exists)
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│ ├── Sky/ # (already exists)
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│ ├── Wb/ # (already exists — WB seam)
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│ ├── Wb/ # WB seam + EnvCellLandblockBuild transaction
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│ └── Vfx/ # (already exists)
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├── Net/
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│ └── LiveSessionController.cs # owns WorldSession lifecycle, login/handshake, reconnect
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@ -191,7 +191,7 @@ src/AcDream.App/
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│ └── LiveEntityRuntime.cs # owns per-entity state dicts + ServerGuid↔entity.Id translation
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├── Interaction/
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│ └── SelectionInteractionController.cs # owns WorldPicker, selection state, Use/PickUp dispatch
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├── Streaming/ # (already exists)
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├── Streaming/ # LandblockStreamer + immutable LandblockBuild completion
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├── Input/ # (already exists)
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├── Audio/ # (already exists)
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└── Plugins/ # (already exists)
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