docs(handoff): indoor follow-up brief + fresh-session kickoff prompt

After Phase 1+2 (indoor cell rendering — missing floors fixed),
9 follow-up issues (#78-#86 in docs/ISSUES.md) need their own
phases. This handoff doc gives the next session everything it needs
to start cold: probe infrastructure status, issue cluster groupings,
suggested phase order, and the verification approach that worked
for Phase 1+2.

Companion prompt file is a self-contained kickoff that can be pasted
into a fresh Claude Code session to start work on the cluster.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Erik 2026-05-19 13:36:18 +02:00
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# Indoor follow-up — fresh-session kickoff prompt
Copy the block below into a fresh Claude Code session in this repo. The model
will load CLAUDE.md automatically and find the handoff doc + filed issues
on its own.
---
```
Pick up the indoor-walking follow-up work for acdream. The starting point:
1. Read docs/research/2026-05-19-indoor-followup-handoff.md — that's the
session-start brief.
2. Read docs/ISSUES.md issues #78 through #86 — these are the 9 bugs the
user observed once floors started rendering at Holtburg Inn. They are
ALL pre-existing (not caused by Phase 1+2 which just made indoor floors
visible).
3. Use the existing [indoor-*] probe infrastructure shipped in Phase 1
(toggleable via ACDREAM_PROBE_INDOOR_ALL=1 + DebugPanel checkboxes).
WbMeshAdapter also injects a real ConsoleErrorLogger now, so any
silently-caught WB exception will appear as [wb-error] lines in the
log automatically.
4. The recommended approach per the handoff:
- START with Cluster A (cell-BSP / portal-cull cluster — issues #78,
#84, #85, #86). These share a likely root cause and have the biggest
gameplay impact.
- Don't try to fix all 9 at once. Pick the cluster, pick one issue
within it, brainstorm via superpowers:brainstorming, and proceed
phase-by-phase.
5. CLAUDE.md's rules apply:
- No workarounds; fix root causes.
- Use superpowers skills for major work (brainstorming → writing-plans
→ subagent-driven-development → finishing-a-development-branch).
- Drive autonomously — Claude picks what to work on next; user
reviews. Don't ask "what should I work on?" between phases.
- Visual verification by the user is the acceptance test for any
rendering / collision / lighting fix.
6. Phase 1+2 took 4 client launches total. Your work should be similar
if you preserve the diagnostic-driven approach: probe → capture →
diagnose → fix → verify.
State the milestone and current cluster in the first action you take.
Then begin by reading the handoff doc.
```
---
## Quick reference for the helper
If the new session asks "which phase should I do first?":
- **Cluster A (cell-BSP/portal)**#78 see-through floor + #84 blocked-by-air + #85 pass-through-walls + #86 click-through-walls. Hypothesis: cell BSP is cached but not consulted correctly by the movement resolver / picker, AND outdoor stabs aren't stencil-culled when player is in a sealed cell.
- **Cluster B (lighting plumbing)**#79 + #80 + #81 + (maybe #82). Less urgent.
- **Standalone #83 stairs** — physics work on EnvCell stair geometry. Smaller scope.
## Quick reference for the user
To start the new session: open a fresh Claude Code in the acdream repo and paste the boxed prompt above. Or just say:
> "Read `docs/research/2026-05-19-indoor-followup-handoff.md` and start on the indoor-walking follow-up work."