test(runtime): add connected lifecycle gate

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Erik 2026-07-20 22:39:34 +02:00
parent 354c2adc2e
commit b03371c03d
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# Connected capped lifecycle route. Readiness and screenshots are driven by
# canonical runtime state; sleeps are only stationary sampling windows.
wait world-ready 90000
wait world-visible 30000
sleep 30000
checkpoint capped_login
screenshot capped_login 15000
# Dense outdoor island baseline.
command /teleloc 0x09040008 11.4 188.6 87.705
wait materialized 1 90000
wait world-visible 30000
sleep 12000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 12000
checkpoint aerlinthe_first
screenshot aerlinthe_first 15000
# World-edge streaming transition.
command /teleloc 0xF6820033 145.7 49.855 58.010
wait materialized 2 90000
wait world-visible 30000
sleep 12000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 12000
checkpoint rynthid
# Facility Hub indoor cell: one-landblock collapse + exact EnvCell collision.
command /teleloc 0x8A020164 70.35 -40.66 -5.9
wait materialized 3 90000
wait world-visible 30000
sleep 12000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 12000
checkpoint facility_hub
screenshot facility_hub 15000
# Dungeon exit back to a normal outdoor near ring.
command /teleloc 0xA9B40019 84.0 7.1 94.005
wait materialized 4 90000
wait world-visible 30000
sleep 12000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 12000
checkpoint holtburg_after_dungeon
screenshot holtburg_after_dungeon 15000
# Same-location owner/resource comparison after outdoor/edge/dungeon churn.
command /teleloc 0x09040008 11.4 188.6 87.705
wait materialized 5 90000
wait world-visible 30000
sleep 12000
input down MovementTurnRight
sleep 6000
input up MovementTurnRight
sleep 30000
checkpoint aerlinthe_revisit
screenshot aerlinthe_revisit 15000