test(runtime): add connected lifecycle gate
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tools/connected-world-lifecycle.route.txt
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67
tools/connected-world-lifecycle.route.txt
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# Connected capped lifecycle route. Readiness and screenshots are driven by
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# canonical runtime state; sleeps are only stationary sampling windows.
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wait world-ready 90000
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wait world-visible 30000
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sleep 30000
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checkpoint capped_login
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screenshot capped_login 15000
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# Dense outdoor island baseline.
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command /teleloc 0x09040008 11.4 188.6 87.705
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wait materialized 1 90000
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wait world-visible 30000
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sleep 12000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 12000
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checkpoint aerlinthe_first
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screenshot aerlinthe_first 15000
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# World-edge streaming transition.
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command /teleloc 0xF6820033 145.7 49.855 58.010
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wait materialized 2 90000
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wait world-visible 30000
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sleep 12000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 12000
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checkpoint rynthid
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# Facility Hub indoor cell: one-landblock collapse + exact EnvCell collision.
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command /teleloc 0x8A020164 70.35 -40.66 -5.9
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wait materialized 3 90000
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wait world-visible 30000
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sleep 12000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 12000
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checkpoint facility_hub
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screenshot facility_hub 15000
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# Dungeon exit back to a normal outdoor near ring.
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command /teleloc 0xA9B40019 84.0 7.1 94.005
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wait materialized 4 90000
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wait world-visible 30000
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sleep 12000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 12000
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checkpoint holtburg_after_dungeon
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screenshot holtburg_after_dungeon 15000
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# Same-location owner/resource comparison after outdoor/edge/dungeon churn.
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command /teleloc 0x09040008 11.4 188.6 87.705
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wait materialized 5 90000
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wait world-visible 30000
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sleep 12000
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input down MovementTurnRight
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sleep 6000
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input up MovementTurnRight
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sleep 30000
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checkpoint aerlinthe_revisit
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screenshot aerlinthe_revisit 15000
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