docs(physics): close Slice I evidence and roadmap
Record the accepted flat-authoritative collision cutover, production parsed-graph removal, exact rollbacks, zero-residency connected gates, and RDP measurement boundary. Reconcile architecture, milestones, roadmap, issue ledger, agent instructions, and the active Slice J handoff. Validated by the existing zero-warning Release build, 8,413 passing Release tests with five pre-existing skips, 201 focused closeout tests, and both exact-binary connected routes. Co-authored-by: Codex <codex@openai.com>
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0 COMPLETE — lifetime plan, project boundary, and dependency
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guards; J1 waits for the Slice I6/I7 user collision/visual closeout
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guards; Slice I is closed and J1 is ACTIVE
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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@ -36,9 +36,10 @@ deletes the replaced App production path before the next group moves.
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9. A headless construction path is proved after every coherent move. “No
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window” means no App, Silk, OpenAL, retained UI, particle, or render assembly
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is loaded—not a hidden graphical process.
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10. The user collision/visual gate for Slice I6 still controls parsed-graph
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deletion. J0 may land independently; gameplay-owner moves begin only after
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the active I6/I7 closeout has reconciled the final collision owner shape.
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10. Slice I is closed: production collision is flat-authoritative and retains
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no parsed collision graph. J1 contracts adapt that final canonical owner
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shape; they may not reintroduce a graph fallback or mirrored collision
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authority.
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## 2. Target dependency direction
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