docs(physics): close Slice I evidence and roadmap
Record the accepted flat-authoritative collision cutover, production parsed-graph removal, exact rollbacks, zero-residency connected gates, and RDP measurement boundary. Reconcile architecture, milestones, roadmap, issue ledger, agent instructions, and the active Slice J handoff. Validated by the existing zero-warning Release build, 8,413 passing Release tests with five pre-existing skips, 201 focused closeout tests, and both exact-binary connected routes. Co-authored-by: Codex <codex@openai.com>
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**Date:** 2026-07-24
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**Status:** Slices A–H are complete. Slice I6's flat-authoritative production
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cutover is committed and awaits the final user collision/visual gate before
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parsed-graph deletion. Slices F–L were explicitly approved 2026-07-24. Slice
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J0's dependency-boundary preparation is complete without moving gameplay
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owners. J1 remains behind the I6/I7 user collision/visual closeout.
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**Status:** Slices A–I are complete. Flat-authoritative collision, zero-
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allocation resolve scratch, parsed-graph removal, connected correctness/
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lifetime acceptance, and Slice-I closeout landed 2026-07-25. Slices F–L were
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explicitly approved 2026-07-24. Slice J0's dependency-boundary preparation is
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complete without moving gameplay owners; J1 is the active execution point.
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**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
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Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
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@ -1240,8 +1240,12 @@ validated immutable flat collision records: synthetic and installed-DAT
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source identity, exact float bits, deterministic pre-order, and corruption
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tripwires pass without changing production traversal. I3 now packages all
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flat collision/topology records through a shared typed mmap source: two
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complete 2,232,170-key bakes are byte-identical with zero failures. I4 flat
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traversal shadow implementation is the current execution point.
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complete 2,232,170-key bakes are byte-identical with zero failures. I4–I6 then
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proved exact flat traversal, strict dual publication, and flat-authoritative
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gameplay before removing every production parsed collision graph. Slice I7
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passes 8,413 Release tests / 5 skips plus both exact-binary connected routes;
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every stable checkpoint reports zero retained parsed collision graphs. J1 is
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now the current execution point.
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Evidence:
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[`../research/2026-07-25-slice-g5-production-profile.md`](../research/2026-07-25-slice-g5-production-profile.md)
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and
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@ -1251,6 +1255,8 @@ and
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and
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[`../research/2026-07-25-slice-i3-prepared-collision-package.md`](../research/2026-07-25-slice-i3-prepared-collision-package.md)
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and
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md)
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and
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[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
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The intended order is therefore:
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@ -1264,8 +1270,8 @@ honest metrics + committed baselines (A — exit criteria block C)
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-> incremental render scene (F)
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-> delta GPU submission (G)
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-> residual frame cleanup (H-a, H-b, H-c)
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-> flat collision assets (I — CURRENT at I4)
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-> presentation-independent runtime (J — §0.3 authorization)
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-> flat collision assets (I — COMPLETE)
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-> presentation-independent runtime (J — CURRENT at J1)
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-> Linux/headless/multi-session (K)
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-> evidence-gated GPU jobs (L)
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```
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