docs(physics): close Slice I evidence and roadmap
Record the accepted flat-authoritative collision cutover, production parsed-graph removal, exact rollbacks, zero-residency connected gates, and RDP measurement boundary. Reconcile architecture, milestones, roadmap, issue ledger, agent instructions, and the active Slice J handoff. Validated by the existing zero-warning Release build, 8,413 passing Release tests with five pre-existing skips, 201 focused closeout tests, and both exact-binary connected routes. Co-authored-by: Codex <codex@openai.com>
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@ -1666,20 +1666,22 @@ port in any phase — no separate listing here.
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> ownership. Lifecycle/reconnect plus the nine-stop route sampled 14,064
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> queries with exact state/float-bit equality, zero mismatch/fault/artifact,
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> equal graph/flat cell residency, and graceful teardown. Release build and
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> 8,396 solution tests / 5 skips pass. I6 production cutover is committed:
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> gameplay is flat-authoritative, dense Arwic matched 46,309/46,309 referee
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> queries, and the physical nine-stop soak converged. Parsed-graph deletion
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> waits on the user's collision/visual acceptance. J0 established the
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> presentation-independent Runtime boundary with four enforced dependency
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> guards; Release build and 8,406 tests / 5 skips pass.
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> 8,396 solution tests / 5 skips pass. I6 made gameplay flat-authoritative:
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> dense Arwic matched 46,309/46,309 referee queries and the physical nine-stop
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> soak converged. Following user collision acceptance, `82f8d4f8` removed
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> every production parsed collision graph. I7 passes 8,413 Release tests / 5
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> skips plus both exact-binary connected routes; every stable checkpoint
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> reports `0/0/0` graph residency while flat assets remain populated. J0
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> established the presentation-independent Runtime boundary with four enforced
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> dependency guards; J1 is now active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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> retained UI/frame work, exact bounded light selection, and
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> pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the
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> connected lifecycle/reconnect gate. Slice I7 closeout remains active from
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> [its detailed plan](2026-07-25-modern-runtime-slice-i.md); Slice J is pinned
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> in [its lifetime-group plan](2026-07-25-modern-runtime-slice-j.md).
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> connected lifecycle/reconnect gate. Slice I is closed in
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> [its detailed plan](2026-07-25-modern-runtime-slice-i.md); Slice J1 executes
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> from [its lifetime-group plan](2026-07-25-modern-runtime-slice-j.md).
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**Spec:** `docs/superpowers/specs/2026-07-05-modern-pipeline-design.md` (the
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umbrella design — read it first). **Goal:** smoothness first (no frame over
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@ -1703,11 +1705,11 @@ hitch and follows.
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| MP1a | `AcDream.Content` extraction (GL-free MeshExtractor + boundary records out of App) | ✅ SHIPPED 2026-07-05 — user-gated (renders identical, zero tripwires, perf-neutral); 8 commits `651d041e`..`b0758d77` |
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| MP1b | Pak format + `acdream-bake` CLI + mmap `PakReader` + equivalence/full-scale gate | ✅ **SHIPPED 2026-07-24** — 729,888 EnvCell keys → 17,117 unique geometries + 712,771 aliases (42.6×), 751,141 total keys / 38,370 physical blobs, zero failures, 28,192.4 MiB, 81.4 s validated atomic publish; full-DAT gate also corrected a real collision in WB's legacy geometry hash. [Report](../research/2026-07-24-slice-b-full-bake-report.md) |
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| **MP-Alloc (safe batch)** | Reuse per-frame buffers: anim pose, particle draw-list, interior partition, animatedIds/drawableCells sets | ✅ SHIPPED + USER-GATED 2026-07-05 — dense-town frame-time spikes 20–87ms → 6–10ms, alloc spikes (30–75MB single-frame) eliminated, gen2 GC 5–11/window → ~0; user confirms FPS steady. 4 commits `b8c05e2b`..`91afea24` |
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| MP-Alloc (hard sites) | EnvCell settled-camera rebuild gate + physics `Transition` reuse | 🟡 Physics cutover SHIPPED 2026-07-25 — retail-shaped reset-complete transition/query scratch is bit-identical and 0 B/resolve across five profiles; immutable flat collision storage, deterministic package, zero-allocation traversal, strict dual publication, and flat-authoritative production traversal are shipped. Parsed-graph deletion awaits the user collision/visual gate. |
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| MP-Alloc (hard sites) | EnvCell settled-camera rebuild gate + physics `Transition` reuse | ✅ SHIPPED 2026-07-25 — retail-shaped reset-complete transition/query scratch is bit-identical and 0 B/resolve across five profiles; immutable flat collision storage, deterministic package, zero-allocation traversal, strict publication, flat-authoritative production traversal, and parsed-graph removal pass automated and connected acceptance. |
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| MP1c | Streaming cutover to pak + hitch gate | ✅ **SHIPPED 2026-07-24** — typed package-only production source, explicit Setup probes, non-allocating Portal-first lookup, exact translucency metadata, and ordered teardown; capped/uncapped/dense physical routes + user visual gate pass. Uncapped CPU p99 7.825→6.496 ms, GPU p99 3.406→2.706 ms, portal frame max 202.9→39.9 MiB, process allocation −41.8%, zero invalid Setup probes. [Report](../research/2026-07-24-slice-c-prepared-asset-cutover-report.md) |
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| MP2 | Retail particle distance/cell-view degradation: DAT-authored range, exact infinite/finite off-view update branches, emitter-first render scan, user-requested 2× default range | ✅ SHIPPED 2026-07-17 — Aerlinthe hotspot `0x32000223` resolves to retail 64m and defaults to 128m; landscape/entity streaming distance unchanged |
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| MP3 | Arch ECS render world + delta submission (the 300-FPS lever) | ⚪ — note: does NOT fix the steady-state GC churn (that's MP-Alloc); MP3 is the draw-submission throughput lever |
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| MP4 | Zero-alloc frame loop + flat physics data (residual, post-MP-Alloc) | 🟡 ACCEPTANCE — Slices I1–I6 shipped through flat-authoritative production traversal; dense-Arwic and physical nine-stop gates pass. User collision/visual acceptance gates parsed-graph deletion and I7 closeout. |
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| MP4 | Zero-alloc frame loop + flat physics data (residual, post-MP-Alloc) | ✅ **SHIPPED 2026-07-25** — Slice I complete: 8,413 Release tests / 5 skips, 0 B/resolve across five profiles, zero retained parsed collision graphs, exact-binary lifecycle/reconnect and nine-stop routes pass, and user collision acceptance is recorded. |
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| MP5 | Job-system parallelism | ⚪ stretch, evidence-gated |
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---
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@ -141,16 +141,17 @@ queries with zero mismatch, fault, or artifact; graph/flat cell residency
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matched at every stable checkpoint and teardown converged. Release build and
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8,396 solution tests / 5 skips pass. Slice H is complete: retained UI/frame
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work, exact bounded light selection, and pooled/borrowed/direct network I/O
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pass. Slice I6 is committed: gameplay is flat-authoritative, its dense-Arwic
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referee gate matched 46,309/46,309 queries, and the physical nine-stop soak
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converged without publication, retirement, upload, or warmup backlog. Parsed
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graph deletion remains gated on the user's collision/visual acceptance. Slice
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J0 established and enforced the presentation-independent `AcDream.Runtime`
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boundary without moving behavior; Release build and 8,406 tests / 5 skips
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pass. Slice I7 closeout is active under
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[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
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The coherent Slice J campaign is pinned in
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pass. Slice I6 made gameplay flat-authoritative; its dense-Arwic referee gate
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matched 46,309/46,309 queries and the physical nine-stop soak converged.
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Following user collision acceptance, `82f8d4f8` removed every production
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parsed collision graph. Slice I7 passes 8,413 Release tests / 5 skips and both
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exact-binary connected lifecycle/reconnect and nine-stop routes; parsed graph
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residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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is complete. Slice J0 established and enforced the presentation-independent
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`AcDream.Runtime` boundary without moving behavior; J1 is active under
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[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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@ -2,11 +2,11 @@
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**Date:** 2026-07-24
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**Status:** Slices A–H are complete. Slice I6's flat-authoritative production
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cutover is committed and awaits the final user collision/visual gate before
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parsed-graph deletion. Slices F–L were explicitly approved 2026-07-24. Slice
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J0's dependency-boundary preparation is complete without moving gameplay
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owners. J1 remains behind the I6/I7 user collision/visual closeout.
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**Status:** Slices A–I are complete. Flat-authoritative collision, zero-
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allocation resolve scratch, parsed-graph removal, connected correctness/
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lifetime acceptance, and Slice-I closeout landed 2026-07-25. Slices F–L were
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explicitly approved 2026-07-24. Slice J0's dependency-boundary preparation is
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complete without moving gameplay owners; J1 is the active execution point.
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**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
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Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
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@ -1240,8 +1240,12 @@ validated immutable flat collision records: synthetic and installed-DAT
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source identity, exact float bits, deterministic pre-order, and corruption
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tripwires pass without changing production traversal. I3 now packages all
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flat collision/topology records through a shared typed mmap source: two
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complete 2,232,170-key bakes are byte-identical with zero failures. I4 flat
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traversal shadow implementation is the current execution point.
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complete 2,232,170-key bakes are byte-identical with zero failures. I4–I6 then
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proved exact flat traversal, strict dual publication, and flat-authoritative
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gameplay before removing every production parsed collision graph. Slice I7
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passes 8,413 Release tests / 5 skips plus both exact-binary connected routes;
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every stable checkpoint reports zero retained parsed collision graphs. J1 is
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now the current execution point.
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Evidence:
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[`../research/2026-07-25-slice-g5-production-profile.md`](../research/2026-07-25-slice-g5-production-profile.md)
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and
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@ -1251,6 +1255,8 @@ and
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and
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[`../research/2026-07-25-slice-i3-prepared-collision-package.md`](../research/2026-07-25-slice-i3-prepared-collision-package.md)
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and
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md)
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and
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[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
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The intended order is therefore:
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@ -1264,8 +1270,8 @@ honest metrics + committed baselines (A — exit criteria block C)
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-> incremental render scene (F)
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-> delta GPU submission (G)
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-> residual frame cleanup (H-a, H-b, H-c)
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-> flat collision assets (I — CURRENT at I4)
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-> presentation-independent runtime (J — §0.3 authorization)
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-> flat collision assets (I — COMPLETE)
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-> presentation-independent runtime (J — CURRENT at J1)
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-> Linux/headless/multi-session (K)
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-> evidence-gated GPU jobs (L)
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```
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@ -1,10 +1,10 @@
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# Modern runtime Slice I — flat collision assets and zero-allocation physics
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**Status:** I0-I5 COMPLETE - retail oracle, zero-allocation transition
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**Status:** I0–I7 COMPLETE — retail oracle, zero-allocation transition
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scratch, deterministic immutable collision records, complete prepared
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package, exact flat traversal, dual publication, and connected shadow gate;
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I6 production cutover, strict connected gate, and physical nine-stop soak
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complete; user collision/visual acceptance active before graph deletion
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package, exact flat traversal, dual publication, flat-authoritative production
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cutover, parsed-graph removal, connected correctness/lifetime acceptance, and
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documentation closeout
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice I
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**Purpose:** remove parsed DAT object graphs and steady collision allocations
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without changing one retail collision decision, float, comparison, or traversal
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@ -290,7 +290,20 @@ no automation oracle) sustained roughly 190–200 FPS with stable CPU p50
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~5.0 ms / p95 ~5.9–7.3 ms and GPU p95 ~2.1 ms. Evidence:
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[`../research/2026-07-25-slice-i6-flat-production-cutover.md`](../research/2026-07-25-slice-i6-flat-production-cutover.md).
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Parsed-graph removal remains gated on the user correctness/visual pass.
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The user accepted the connected collision gate on 2026-07-25. Production
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parsed-graph removal then landed at
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`82f8d4f82e24ad85042ac3e25c4f6464bebce758`. The production
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`PhysicsDataCache`, stable `GpuWorldState`, near-build payloads, and live
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publication path now retain only immutable flat assets. Graph construction
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survives solely in explicit tests, bake/equivalence tools, and source-oracle
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constructors. The exact rollback for graph removal is:
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```text
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git revert 82f8d4f82e24ad85042ac3e25c4f6464bebce758
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```
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Do not revert I3–I6 unless evidence implicates the prepared package or
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flat-authoritative traversal itself.
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### I7 — allocation, soak, and documentation closeout
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- connected portal/reconnect/interaction routes pass;
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- exact cutover rollback recorded before user verification.
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**Completed 2026-07-25.** Release build and the complete solution pass
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8,413 tests / 5 skips. The focused collision/door/doorway/cellar/ramp/jump/
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projectile/allocation gate passes 154 Core tests plus 47 App camera/projectile
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tests; player, grounded publication, remote, projectile, and camera resolves
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remain 0 B/resolve.
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The exact-binary connected lifecycle/reconnect route and canonical nine-stop
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R6 soak both pass with graceful exits. Every stable checkpoint reports
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`0/0/0` retained parsed GfxObj/Setup/cell graphs while flat GfxObj/Setup/cell
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residency remains populated. Movement, jump, combat, projectile, portal,
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dungeon, revisit, reconnect, publication, retirement, and teardown checks
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pass. The user accepted collision behavior over RDP. Absolute post-removal
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GPU/frame-time and ordinary-process memory comparison remains a physical-
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display measurement, not a Slice-I correctness blocker. Evidence:
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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## 4. Commit order
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Each unit is independently buildable and reversible:
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@ -1,7 +1,7 @@
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0 COMPLETE — lifetime plan, project boundary, and dependency
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guards; J1 waits for the Slice I6/I7 user collision/visual closeout
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guards; Slice I is closed and J1 is ACTIVE
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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@ -36,9 +36,10 @@ deletes the replaced App production path before the next group moves.
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9. A headless construction path is proved after every coherent move. “No
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window” means no App, Silk, OpenAL, retained UI, particle, or render assembly
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is loaded—not a hidden graphical process.
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10. The user collision/visual gate for Slice I6 still controls parsed-graph
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deletion. J0 may land independently; gameplay-owner moves begin only after
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the active I6/I7 closeout has reconciled the final collision owner shape.
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10. Slice I is closed: production collision is flat-authoritative and retains
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no parsed collision graph. J1 contracts adapt that final canonical owner
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shape; they may not reintroduce a graph fallback or mirrored collision
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authority.
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## 2. Target dependency direction
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