feat(physics): S2 chunk 3 - one flood per registration feeds collision rows and render entries
ShadowObjectRegistry computes the CELLARRAY once per registration under Contract A (cylsphere route from the Setup's collision cylspheres, else the bbox route over the whole visual part array) and derives BOTH products from it: the collision rows (_entityToCells/_cells, CShadowObj per cell via add_shadows_to_cells @0x00514ae0) and the per-part render entries (AddPartsShadow @0x00517e40). The second, independent collision flood is gone. A caller that supplies no part array floods from its collision shapes exactly as before, so every legacy expectation holds byte-for-byte. The staged SetPosition pipeline now carries the retail part array, cell array, route, and entries through TryCaptureOwnerState/InstallOwnerState and publishes them beside the collision cell replacements, honoring the keep-when-empty rule (SetPositionInternal num_cells gate, pc:283540) for both products together; two new tests pin a cross-cell move and the keep-when-empty case. Behavior change, retail-exact: an object with decorative non-BSP parts now has its collision shapes registered in every cell those parts reach (pinned by a two-cell fixture); all-BSP objects are unchanged. Movement paths still take collision cells from the transition and recompute the retail product separately; chunk 4 unifies them on the transition's array as retail does. No particle emitter reaches this registry. Gates (implementer's isolated worktree at identical content): Release build 0/0; Core 4,961/4,961; App hermetic 6,760/6,760; collision/InstalledDat fixtures 63/63; Runtime 1,884/1,884; Content 213/213. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
parent
d79058cec4
commit
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4 changed files with 665 additions and 85 deletions
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@ -450,7 +450,36 @@ public sealed class ShadowObjectRegistry
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return;
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_entityRetailPartArrays[entityId] = partArray;
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(IReadOnlyList<uint> cellArray, RetailCellArrayRoute route) = ComputeContractACellArray(
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seedCellId, entityWorldPos, entityWorldRot, state, collisionShapes, partArray, isStatic);
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PublishRetailCellArray(entityId, cellArray, route, partArray);
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}
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/// <summary>
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/// Campaign OVERHAUL S2 chunk 3: retail's <c>calc_cross_cells_static</c>
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/// (0x00515160) dispatch + flood, PURE — no registry state is read or
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/// written. Cylsphere route
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/// (<c>CObjCell::find_cell_list</c> 0x0052b9f0) when the cached
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/// <c>HAS_PHYSICS_BSP_PS</c> state bit (0x10000) is clear AND
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/// <paramref name="collisionShapes"/> carries at least one Cylinder shape
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/// (Contract A's <c>GetNumCylsphere() != 0</c>); otherwise the bbox route
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/// (<c>CPhysicsObj::find_bbox_cell_list</c> 0x00510fc0) over
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/// <paramref name="partArray"/>. Chunk 3 calls this ONCE per registration
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/// and uses the SAME result for both the collision CELLARRAY
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/// (<c>_entityToCells</c>/<c>_cells</c>) and the retail render product
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/// (<c>_retailCellArrays</c>/<c>_retailPartEntriesByCell</c>) — see
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/// <see cref="RegisterMultiPart"/> and <see cref="Register"/> — instead of
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/// each product running its own independent flood.
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/// </summary>
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private (IReadOnlyList<uint> Cells, RetailCellArrayRoute Route) ComputeContractACellArray(
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uint seedCellId,
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Vector3 worldPos,
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Quaternion worldRot,
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uint state,
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IReadOnlyList<ShadowShape> collisionShapes,
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IReadOnlyList<ShadowShape> partArray,
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bool isStatic)
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{
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// Contract A: GetNumCylsphere() reads the Setup's authored CylSpheres,
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// which acdream carries as the Cylinder shapes of the COLLISION
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// dispatch — never as visual parts.
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@ -465,30 +494,47 @@ public sealed class ShadowObjectRegistry
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}
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bool cylsphereRoute = (state & 0x10000u) == 0u && hasCylsphere;
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IReadOnlyList<uint> cellArray;
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RetailCellArrayRoute route;
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if (cylsphereRoute)
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{
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route = RetailCellArrayRoute.Cylsphere;
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List<DatReaderWriter.Types.Sphere> cylSpheres =
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BuildFloodSpheres(entityWorldPos, entityWorldRot, collisionShapes);
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cellArray = CellTransit.BuildShadowCellSet(
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BuildFloodSpheres(worldPos, worldRot, collisionShapes);
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IReadOnlyList<uint> cells = CellTransit.BuildShadowCellSet(
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FloodCache, seedCellId, cylSpheres, cylSpheres.Count, isStatic);
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return (cells, RetailCellArrayRoute.Cylsphere);
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}
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else
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{
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route = RetailCellArrayRoute.BoundingBox;
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List<ShadowPartBox> boxes =
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BuildFloodPartBoxes(entityWorldPos, entityWorldRot, partArray);
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BuildFloodPartBoxes(worldPos, worldRot, partArray);
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List<DatReaderWriter.Types.Sphere> spheres =
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BuildBspPartSpheres(entityWorldPos, entityWorldRot, partArray);
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cellArray = CellTransit.BuildShadowCellSetFromParts(
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BuildBspPartSpheres(worldPos, worldRot, partArray);
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IReadOnlyList<uint> cells = CellTransit.BuildShadowCellSetFromParts(
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FloodCache, seedCellId, boxes, spheres, isStatic);
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return (cells, RetailCellArrayRoute.BoundingBox);
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}
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}
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// The route is recorded even when the flood came back empty — the
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// dispatch decision was still made (mirrors GetRetailCellArrayRoute
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// being independently observable from cell-list non-emptiness).
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/// <summary>
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/// Publishes the retail render product for <paramref name="entityId"/>
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/// from an ALREADY-COMPUTED cell array (<see cref="ComputeContractACellArray"/>
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/// or a caller's own equivalent flood) — the second half of chunk 3's
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/// "one flood, two products" registration recipe. Clears any previously
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/// published rows for this entity first, mirroring
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/// <c>remove_shadows_from_cells</c> symmetry for this side product. The
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/// route is recorded even when <paramref name="cellArray"/> is empty —
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/// the dispatch decision was still made.
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/// </summary>
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private void PublishRetailCellArray(
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uint entityId,
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IReadOnlyList<uint> cellArray,
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RetailCellArrayRoute route,
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IReadOnlyList<ShadowShape> partArray)
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{
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if (_retailCellArrays.TryGetValue(entityId, out List<uint>? previousCells))
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{
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RemoveRetailPartEntriesFromCells(entityId, previousCells);
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_retailCellArrays.Remove(entityId);
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}
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_retailCellArrayRoutes[entityId] = route;
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if (cellArray.Count == 0)
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return;
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@ -685,12 +731,39 @@ public sealed class ShadowObjectRegistry
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: DeriveOutdoorSeed(worldPos, worldOffsetX, worldOffsetY, landblockId);
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if (seed == 0u) return;
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var spheres = new[]
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bool hasRetailPartArray = partArray is not null && partArray.Count != 0;
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IReadOnlyList<uint> cellSet;
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RetailCellArrayRoute retailRoute = RetailCellArrayRoute.None;
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if (hasRetailPartArray)
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{
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new DatReaderWriter.Types.Sphere { Origin = worldPos, Radius = radius },
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};
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var cellSet = CellTransit.BuildShadowCellSet(
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FloodCache, seed, spheres, spheres.Length, isStatic);
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// Campaign OVERHAUL S2 chunk 3: ONE flood, computed via Contract A
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// (calc_cross_cells_static 0x00515160), drives BOTH the collision
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// CELLARRAY and the retail render product — replacing the
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// separate legacy flood below AND the second flood
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// RecomputeRetailCellArray used to run independently.
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IReadOnlyList<ShadowShape> collisionShapes =
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collisionType == ShadowCollisionType.Cylinder
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? new[]
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{
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ShadowShape.Cylinder(
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gfxObjId, Vector3.Zero, Quaternion.Identity, scale, radius, cylHeight),
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}
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: Array.Empty<ShadowShape>();
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(cellSet, retailRoute) = ComputeContractACellArray(
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seed, worldPos, rotation, state, collisionShapes, partArray!, isStatic);
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}
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else
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{
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// No visual part array supplied (tests, legacy) — the single-shape
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// sphere flood, byte-identical to before chunk 3.
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var spheres = new[]
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{
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new DatReaderWriter.Types.Sphere { Origin = worldPos, Radius = radius },
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};
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cellSet = CellTransit.BuildShadowCellSet(
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FloodCache, seed, spheres, spheres.Length, isStatic);
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}
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if (cellSet.Count == 0) return;
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DeregisterCore(entityId, publishMutation: false);
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@ -714,20 +787,13 @@ public sealed class ShadowObjectRegistry
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else
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RefreshOwnerPrefixIndex(entityId);
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// Campaign OVERHAUL S2 chunk 1: an untouched side product when no
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// Campaign OVERHAUL S2 chunk 1/3: an untouched side product when no
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// caller supplies a part array (every call site before chunk 1b).
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if (partArray is not null)
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// Publishes the SAME cell array computed above — no second flood.
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if (hasRetailPartArray)
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{
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IReadOnlyList<ShadowShape> collisionShapes =
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collisionType == ShadowCollisionType.Cylinder
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? new[]
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{
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ShadowShape.Cylinder(
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gfxObjId, Vector3.Zero, Quaternion.Identity, scale, radius, cylHeight),
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}
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: Array.Empty<ShadowShape>();
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RecomputeRetailCellArray(
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entityId, seed, worldPos, rotation, state, collisionShapes, partArray, isStatic);
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_entityRetailPartArrays[entityId] = partArray!;
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PublishRetailCellArray(entityId, cellSet, retailRoute, partArray!);
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}
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}
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@ -787,34 +853,57 @@ public sealed class ShadowObjectRegistry
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: DeriveOutdoorSeed(entityWorldPos, worldOffsetX, worldOffsetY, landblockId);
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if (seed == 0u) return;
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// Retail's exclusive dispatch, mirrored: CPartArray::CacheHasPhysicsBSP
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// (0x00518110) ORs 0x10000 on the first part whose gfxobj carries a
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// physics BSP, and calc_cross_cells (0x00515285) branches on that bit.
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// AP-152 made shape emission BSP-exclusive, so "has a BSP shape" and
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// "is a BSP object" coincide exactly as the cached retail flag does.
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bool hasBsp = false;
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for (int i = 0; i < shapes.Count; i++)
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{
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if (shapes[i].CollisionType == ShadowCollisionType.BSP)
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{
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hasBsp = true;
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break;
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}
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}
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bool hasRetailPartArray = partArray is not null && partArray.Count != 0;
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IReadOnlyList<uint> cellSet;
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if (hasBsp)
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RetailCellArrayRoute retailRoute = RetailCellArrayRoute.None;
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if (hasRetailPartArray)
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{
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var partBoxes = BuildFloodPartBoxes(entityWorldPos, entityWorldRot, shapes);
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var partSpheres = BuildBspPartSpheres(entityWorldPos, entityWorldRot, shapes);
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cellSet = CellTransit.BuildShadowCellSetFromParts(
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FloodCache, seed, partBoxes, partSpheres, isStatic);
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// Campaign OVERHAUL S2 chunk 3: ONE flood, computed via Contract A
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// (calc_cross_cells_static 0x00515160) over the WHOLE visual part
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// array, drives BOTH the collision CELLARRAY and the retail
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// render product — replacing the collision-only hasBsp dispatch
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// below AND the second flood RecomputeRetailCellArray used to run
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// independently. The route TEST still reads collision shapes
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// (`shapes`) only (Contract A: "route from the collision shapes'
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// cylspheres"), but the bbox-route flood itself always uses the
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// wider `partArray`, so a decorative non-BSP part now widens
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// collision membership too (Contract B / item E).
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(cellSet, retailRoute) = ComputeContractACellArray(
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seed, entityWorldPos, entityWorldRot, state, shapes, partArray!, isStatic);
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}
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else
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{
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var floodSpheres = BuildFloodSpheres(entityWorldPos, entityWorldRot, shapes);
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cellSet = CellTransit.BuildShadowCellSet(
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FloodCache, seed, floodSpheres, floodSpheres.Count, isStatic);
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// No visual part array supplied (tests, legacy) — retail's
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// exclusive dispatch mirrored exactly as before chunk 3, BYTE-
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// IDENTICAL: CPartArray::CacheHasPhysicsBSP (0x00518110) ORs
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// 0x10000 on the first part whose gfxobj carries a physics BSP,
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// and calc_cross_cells (0x00515285) branches on that bit. AP-152
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// made shape emission BSP-exclusive, so "has a BSP shape" and "is
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// a BSP object" coincide exactly as the cached retail flag does.
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bool hasBsp = false;
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for (int i = 0; i < shapes.Count; i++)
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{
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if (shapes[i].CollisionType == ShadowCollisionType.BSP)
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{
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hasBsp = true;
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break;
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}
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}
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if (hasBsp)
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{
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var partBoxes = BuildFloodPartBoxes(entityWorldPos, entityWorldRot, shapes);
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var partSpheres = BuildBspPartSpheres(entityWorldPos, entityWorldRot, shapes);
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cellSet = CellTransit.BuildShadowCellSetFromParts(
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FloodCache, seed, partBoxes, partSpheres, isStatic);
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}
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else
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{
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var floodSpheres = BuildFloodSpheres(entityWorldPos, entityWorldRot, shapes);
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cellSet = CellTransit.BuildShadowCellSet(
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FloodCache, seed, floodSpheres, floodSpheres.Count, isStatic);
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}
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}
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if (cellSet.Count == 0) return;
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@ -859,15 +948,16 @@ public sealed class ShadowObjectRegistry
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else
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RefreshOwnerPrefixIndex(entityId);
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// Campaign OVERHAUL S2 chunk 1: an untouched side product when no
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// Campaign OVERHAUL S2 chunk 1/3: an untouched side product when no
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// caller supplies a part array (every call site before chunk 1b).
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// Publishes the SAME cell array computed above — no second flood.
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// Deliberately independent of `shapes`/hasBsp above: retail's
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// per-part render membership (AddPartsShadow) walks EVERY visual
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// part, not just the BSP-only collision dispatch AP-152 emits.
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if (partArray is not null)
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if (hasRetailPartArray)
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{
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RecomputeRetailCellArray(
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entityId, seed, entityWorldPos, entityWorldRot, state, shapes, partArray, isStatic);
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_entityRetailPartArrays[entityId] = partArray!;
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PublishRetailCellArray(entityId, cellSet, retailRoute, partArray!);
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}
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}
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@ -1313,12 +1403,21 @@ public sealed class ShadowObjectRegistry
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PreparedShadowCellReplacement[] CellReplacements,
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PreparedShadowPrefixReplacement[] PrefixReplacements,
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HashSet<uint>? OwnerPrefixes,
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uint[] ChangedPrefixes);
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uint[] ChangedPrefixes,
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// Campaign OVERHAUL S2 chunk 3: the retail render product's diffed
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// cell rows, parallel to CellReplacements but keyed on the entity's
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// RETAIL cell array — see PrepareRetailPartEntryReplacements.
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PreparedShadowRetailCellReplacement[] RetailCellReplacements);
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internal sealed record PreparedShadowCellReplacement(
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uint CellId,
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List<ShadowEntry> Entries);
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/// <summary>Retail part-entry analog of <see cref="PreparedShadowCellReplacement"/>.</summary>
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internal sealed record PreparedShadowRetailCellReplacement(
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uint CellId,
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List<RetailPartEntry> Entries);
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internal sealed record PreparedShadowPrefixReplacement(
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uint Prefix,
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bool Remove,
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@ -1379,7 +1478,8 @@ public sealed class ShadowObjectRegistry
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CellReplacements: [],
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PrefixReplacements: [],
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OwnerPrefixes: null,
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ChangedPrefixes: Array.Empty<uint>());
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ChangedPrefixes: Array.Empty<uint>(),
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RetailCellReplacements: []);
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return _mutationRevision == expectedMutation
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&& GetOwnerVersion(entityId) == expectedOwner
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&& !HasLogicalOwner(entityId);
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@ -1414,6 +1514,8 @@ public sealed class ShadowObjectRegistry
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uint[] changedPrefixes = CaptureChangedPrefixes(source, replacement);
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PreparedShadowCellReplacement[] cellReplacements =
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PrepareCellReplacements(entityId, source, replacement);
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PreparedShadowRetailCellReplacement[] retailCellReplacements =
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PrepareRetailPartEntryReplacements(entityId, source, replacement);
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HashSet<uint> replacementPrefixes = CapturePrefixes(replacement);
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PreparedShadowPrefixReplacement[] prefixReplacements =
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PreparePrefixReplacements(
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@ -1443,6 +1545,11 @@ public sealed class ShadowObjectRegistry
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_suspendedEntities.EnsureCapacity(_suspendedEntities.Count + 1);
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_pendingSetPositionDispatches.EnsureCapacity(
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_pendingSetPositionDispatches.Count + 1);
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_entityRetailPartArrays.EnsureCapacity(_entityRetailPartArrays.Count + 1);
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_retailCellArrays.EnsureCapacity(_retailCellArrays.Count + 1);
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_retailCellArrayRoutes.EnsureCapacity(_retailCellArrayRoutes.Count + 1);
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_retailPartEntriesByCell.EnsureCapacity(
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_retailPartEntriesByCell.Count + retailCellReplacements.Length);
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prepared = new PreparedSetPositionShadowCommit(
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checked(++_nextPreparedSetPositionCommitId),
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@ -1456,7 +1563,8 @@ public sealed class ShadowObjectRegistry
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cellReplacements,
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prefixReplacements,
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replacementPrefixes,
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changedPrefixes);
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changedPrefixes,
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retailCellReplacements);
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return _mutationRevision == expectedMutation
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&& GetOwnerVersion(entityId) == expectedOwner
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&& HasLogicalOwner(entityId);
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@ -1504,6 +1612,12 @@ public sealed class ShadowObjectRegistry
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prepared.CellReplacements[index];
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_cells[replacement.CellId] = replacement.Entries;
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}
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for (int index = 0; index < prepared.RetailCellReplacements.Length; index++)
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{
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PreparedShadowRetailCellReplacement replacement =
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prepared.RetailCellReplacements[index];
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_retailPartEntriesByCell[replacement.CellId] = replacement.Entries;
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}
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PreparedShadowOwnerState state = prepared.OwnerState;
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_entityReg[prepared.EntityId] = state.Registration;
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ReplaceOwnerValue(_entityShapes, prepared.EntityId, state.Shapes);
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@ -1523,6 +1637,23 @@ public sealed class ShadowObjectRegistry
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_entityToCells,
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prepared.EntityId,
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state.CellIds);
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// Campaign OVERHAUL S2 chunk 3: publish the staged retail render
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// product alongside collision — the same fields PublishRetailCellArray
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// maintains on the direct (non-staged) path.
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if (state.RetailPartArray is not null)
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{
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_entityRetailPartArrays[prepared.EntityId] = state.RetailPartArray;
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_retailCellArrayRoutes[prepared.EntityId] = state.RetailRoute;
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}
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else
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{
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_entityRetailPartArrays.Remove(prepared.EntityId);
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_retailCellArrayRoutes.Remove(prepared.EntityId);
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}
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ReplaceOwnerValue(
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_retailCellArrays,
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prepared.EntityId,
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state.RetailCellIds);
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if (prepared.OwnerPrefixes is not null)
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_ownerPrefixes[prepared.EntityId] = prepared.OwnerPrefixes;
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for (int index = 0; index < prepared.PrefixReplacements.Length; index++)
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@ -1743,6 +1874,73 @@ public sealed class ShadowObjectRegistry
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return result;
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}
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/// <summary>
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/// Retail part-entry analog of <see cref="PrepareCellReplacements"/> —
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/// diffs <paramref name="before"/>/<paramref name="after"/>'s retail rows
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/// against the LIVE <see cref="_retailPartEntriesByCell"/> so
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/// <see cref="TryApplySetPosition"/> can publish the staged retail
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/// product with the same retained-others-plus-owner's-new-rows recipe
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/// the collision cells use. Keyed on retail cell ids (from
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/// <see cref="PreparedShadowOwnerState.RetailCellIds"/>/<c>RetailRows</c>),
|
||||
/// which need not equal <see cref="PreparedShadowOwnerState.CellIds"/> —
|
||||
/// the two products are independent floods for callers with no retained
|
||||
/// part array, and coincide only once chunk 3's single-flood
|
||||
/// registrations are the sole populators.
|
||||
/// </summary>
|
||||
private PreparedShadowRetailCellReplacement[] PrepareRetailPartEntryReplacements(
|
||||
uint entityId,
|
||||
PreparedShadowOwnerState before,
|
||||
PreparedShadowOwnerState after)
|
||||
{
|
||||
var touched = new HashSet<uint>();
|
||||
AddCells(touched, before.RetailCellIds);
|
||||
AddCells(touched, after.RetailCellIds);
|
||||
var afterRows = new Dictionary<uint, RetailPartEntry[]>();
|
||||
for (int index = 0; index < after.RetailRows.Count; index++)
|
||||
{
|
||||
PreparedShadowRetailPartRows row = after.RetailRows[index];
|
||||
touched.Add(row.CellId);
|
||||
afterRows[row.CellId] = row.Entries;
|
||||
}
|
||||
for (int index = 0; index < before.RetailRows.Count; index++)
|
||||
touched.Add(before.RetailRows[index].CellId);
|
||||
|
||||
uint[] ordered = touched.ToArray();
|
||||
Array.Sort(ordered);
|
||||
var result = new PreparedShadowRetailCellReplacement[ordered.Length];
|
||||
for (int index = 0; index < ordered.Length; index++)
|
||||
{
|
||||
uint cellId = ordered[index];
|
||||
_retailPartEntriesByCell.TryGetValue(cellId, out List<RetailPartEntry>? active);
|
||||
afterRows.TryGetValue(cellId, out RetailPartEntry[]? ownerRows);
|
||||
int retainedCount = 0;
|
||||
if (active is not null)
|
||||
{
|
||||
for (int row = 0; row < active.Count; row++)
|
||||
{
|
||||
if (active[row].EntityId != entityId)
|
||||
retainedCount++;
|
||||
}
|
||||
}
|
||||
var replacement = new List<RetailPartEntry>(
|
||||
retainedCount + (ownerRows?.Length ?? 0));
|
||||
if (active is not null)
|
||||
{
|
||||
for (int row = 0; row < active.Count; row++)
|
||||
{
|
||||
if (active[row].EntityId != entityId)
|
||||
replacement.Add(active[row]);
|
||||
}
|
||||
}
|
||||
if (ownerRows is not null)
|
||||
replacement.AddRange(ownerRows);
|
||||
result[index] = new PreparedShadowRetailCellReplacement(
|
||||
cellId,
|
||||
replacement);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private PreparedShadowPrefixReplacement[] PreparePrefixReplacements(
|
||||
uint entityId,
|
||||
HashSet<uint> before,
|
||||
|
|
@ -2879,6 +3077,37 @@ public sealed class ShadowObjectRegistry
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Campaign OVERHAUL S2 chunk 3: capture the retail render product
|
||||
// alongside the collision rows so the staging registry (InstallOwnerState)
|
||||
// can recompute it faithfully, and so TryApplySetPosition can publish
|
||||
// whatever the staged CommitSetPosition produced.
|
||||
_entityRetailPartArrays.TryGetValue(
|
||||
entityId,
|
||||
out IReadOnlyList<ShadowShape>? retailPartArray);
|
||||
_retailCellArrays.TryGetValue(entityId, out List<uint>? retailCells);
|
||||
RetailCellArrayRoute retailRoute = _retailCellArrayRoutes.TryGetValue(
|
||||
entityId,
|
||||
out RetailCellArrayRoute capturedRoute)
|
||||
? capturedRoute
|
||||
: RetailCellArrayRoute.None;
|
||||
var retailRows = new List<PreparedShadowRetailPartRows>();
|
||||
if (retailCells is not null)
|
||||
{
|
||||
foreach (uint cellId in retailCells)
|
||||
{
|
||||
if (_retailPartEntriesByCell.TryGetValue(
|
||||
cellId,
|
||||
out List<RetailPartEntry>? entries))
|
||||
{
|
||||
retailRows.Add(new PreparedShadowRetailPartRows(
|
||||
cellId,
|
||||
entries.Where(entry => entry.EntityId == entityId)
|
||||
.ToArray()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state = new PreparedShadowOwnerState(
|
||||
entityId,
|
||||
registration,
|
||||
|
|
@ -2887,7 +3116,11 @@ public sealed class ShadowObjectRegistry
|
|||
rows,
|
||||
_suspendedEntities.Contains(entityId),
|
||||
suspendedCells is null ? null : new List<uint>(suspendedCells),
|
||||
withdrawn is null ? null : new HashSet<uint>(withdrawn));
|
||||
withdrawn is null ? null : new HashSet<uint>(withdrawn),
|
||||
retailPartArray,
|
||||
retailCells is null ? null : new List<uint>(retailCells),
|
||||
retailRoute,
|
||||
retailRows);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -2912,6 +3145,32 @@ public sealed class ShadowObjectRegistry
|
|||
for (int entryIndex = 0; entryIndex < row.Entries.Length; entryIndex++)
|
||||
AddEntryToCell(row.Entries[entryIndex], row.CellId);
|
||||
}
|
||||
|
||||
// Campaign OVERHAUL S2 chunk 3: seed the retail render product too —
|
||||
// without this, a staging registry's own internal Contract-A
|
||||
// recompute (RecomputeRetailCellArrayIfPresent, reached through
|
||||
// CommitSetPosition) finds nothing retained and silently no-ops,
|
||||
// dropping the retail product for every entity that moves through
|
||||
// the staged TryPrepareSetPosition/TryApplySetPosition pipeline.
|
||||
if (state.RetailPartArray is not null)
|
||||
{
|
||||
_entityRetailPartArrays[state.EntityId] = state.RetailPartArray;
|
||||
_retailCellArrayRoutes[state.EntityId] = state.RetailRoute;
|
||||
}
|
||||
if (state.RetailCellIds is not null)
|
||||
_retailCellArrays[state.EntityId] = state.RetailCellIds;
|
||||
for (int rowIndex = 0; rowIndex < state.RetailRows.Count; rowIndex++)
|
||||
{
|
||||
PreparedShadowRetailPartRows row = state.RetailRows[rowIndex];
|
||||
if (!_retailPartEntriesByCell.TryGetValue(
|
||||
row.CellId,
|
||||
out List<RetailPartEntry>? entries))
|
||||
{
|
||||
entries = new List<RetailPartEntry>();
|
||||
_retailPartEntriesByCell[row.CellId] = entries;
|
||||
}
|
||||
entries.AddRange(row.Entries);
|
||||
}
|
||||
BumpOwnerVersion(state.EntityId);
|
||||
}
|
||||
|
||||
|
|
@ -3112,12 +3371,30 @@ public sealed class ShadowObjectRegistry
|
|||
IReadOnlyList<PreparedShadowCellRows> Rows,
|
||||
bool Suspended,
|
||||
List<uint>? SuspendedCellIds,
|
||||
HashSet<uint>? WithdrawnPrefixes);
|
||||
HashSet<uint>? WithdrawnPrefixes,
|
||||
// Campaign OVERHAUL S2 chunk 3: the retail render product
|
||||
// (RecomputeRetailCellArray's retained side product) travels with
|
||||
// the owner state so a live entity moving through
|
||||
// TryPrepareSetPosition/TryApplySetPosition keeps both products
|
||||
// consistent with the direct CommitSetPosition path — the chunk-1
|
||||
// gap where the staging registry never saw these fields, so its own
|
||||
// internal Contract-A recompute silently no-opped.
|
||||
IReadOnlyList<ShadowShape>? RetailPartArray,
|
||||
List<uint>? RetailCellIds,
|
||||
RetailCellArrayRoute RetailRoute,
|
||||
IReadOnlyList<PreparedShadowRetailPartRows> RetailRows);
|
||||
|
||||
internal sealed record PreparedShadowCellRows(
|
||||
uint CellId,
|
||||
ShadowEntry[] Entries);
|
||||
|
||||
/// <summary>Retail part-entry analog of <see cref="PreparedShadowCellRows"/>
|
||||
/// for one cell of <see cref="ShadowObjectRegistry.GetRetailPartEntriesInCell"/>'s
|
||||
/// backing store.</summary>
|
||||
internal sealed record PreparedShadowRetailPartRows(
|
||||
uint CellId,
|
||||
RetailPartEntry[] Entries);
|
||||
|
||||
/// <summary>
|
||||
/// Retires the complete logical registry at terminal physics-engine
|
||||
/// disposal, including suspended live registrations that own no cell row.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue