feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2)

Add QualityPreset enum + QualitySettings readonly record struct with
From(preset) table and WithEnvOverrides() env-var override layer.
Four presets (Low/Medium/High/Ultra) drive NearRadius, FarRadius,
MsaaSamples, AnisotropicLevel, AlphaToCoverage, MaxCompletionsPerFrame.
Env vars (ACDREAM_NEAR_RADIUS, ACDREAM_FAR_RADIUS, ACDREAM_MSAA_SAMPLES,
ACDREAM_ANISOTROPIC, ACDREAM_A2C, ACDREAM_MAX_COMPLETIONS_PER_FRAME)
override individual preset fields for dev spot-testing.

DisplaySettings gains a Quality: QualityPreset field (default High);
SettingsStore persists/loads it under display."quality" as an enum
name string with Enum.TryParse fallback. 12 new QualityPresetTests
cover the preset table (radii, msaa, aniso, a2c, completions) and all
six env-var override paths. 415 UI.Abstractions tests passing.

Wiring into GameWindow / WbDrawDispatcher / TerrainAtlas follows in
commit 2 of this task.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-10 08:37:17 +02:00
parent c473feedb3
commit afa4200107
5 changed files with 272 additions and 9 deletions

View file

@ -0,0 +1,67 @@
namespace AcDream.UI.Abstractions.Settings;
/// <summary>
/// A.5 T22.5: single user-facing quality knob that drives streaming radii,
/// MSAA samples, anisotropic level, alpha-to-coverage, and max completions
/// per frame in a single setting. Individual fields can still be overridden
/// by env vars (see <see cref="QualitySettings.WithEnvOverrides"/>).
/// </summary>
public enum QualityPreset { Low, Medium, High, Ultra }
/// <summary>
/// Resolved per-preset quality parameters. Constructed via
/// <see cref="From(QualityPreset)"/> then optionally overridden with
/// <see cref="WithEnvOverrides(QualitySettings)"/> before applying to the
/// renderer and streaming controller.
/// </summary>
public readonly record struct QualitySettings(
int NearRadius,
int FarRadius,
int MsaaSamples, // 0 = off, 2, 4, 8
int AnisotropicLevel, // 1 = off, 4, 8, 16
bool AlphaToCoverage,
int MaxCompletionsPerFrame)
{
/// <summary>
/// Return the default <see cref="QualitySettings"/> for <paramref name="preset"/>.
/// Unknown enum values fall back to <see cref="QualityPreset.High"/>.
/// </summary>
public static QualitySettings From(QualityPreset preset) => preset switch
{
QualityPreset.Low => new(NearRadius: 2, FarRadius: 5, MsaaSamples: 0, AnisotropicLevel: 4, AlphaToCoverage: false, MaxCompletionsPerFrame: 2),
QualityPreset.Medium => new(NearRadius: 3, FarRadius: 8, MsaaSamples: 2, AnisotropicLevel: 8, AlphaToCoverage: false, MaxCompletionsPerFrame: 3),
QualityPreset.High => new(NearRadius: 4, FarRadius: 12, MsaaSamples: 4, AnisotropicLevel: 16, AlphaToCoverage: true, MaxCompletionsPerFrame: 4),
QualityPreset.Ultra => new(NearRadius: 5, FarRadius: 15, MsaaSamples: 4, AnisotropicLevel: 16, AlphaToCoverage: true, MaxCompletionsPerFrame: 6),
_ => From(QualityPreset.High),
};
/// <summary>
/// Apply env-var overrides to a preset's resolved settings. Per-field
/// env vars beat the preset (so devs can spot-test a single dimension).
/// Unset or empty env vars leave the preset default unchanged.
/// </summary>
public static QualitySettings WithEnvOverrides(QualitySettings baseSettings)
{
int nearRadius = TryParseEnvInt("ACDREAM_NEAR_RADIUS", baseSettings.NearRadius);
int farRadius = TryParseEnvInt("ACDREAM_FAR_RADIUS", baseSettings.FarRadius);
int msaa = TryParseEnvInt("ACDREAM_MSAA_SAMPLES", baseSettings.MsaaSamples);
int aniso = TryParseEnvInt("ACDREAM_ANISOTROPIC", baseSettings.AnisotropicLevel);
// Bool override: any non-empty value other than "0"/"false" enables A2C.
// Empty / unset → keep preset default.
var a2cEnv = System.Environment.GetEnvironmentVariable("ACDREAM_A2C");
bool a2c = a2cEnv switch
{
null or "" => baseSettings.AlphaToCoverage,
"0" or "false" or "False" or "FALSE" => false,
_ => true,
};
int completions = TryParseEnvInt("ACDREAM_MAX_COMPLETIONS_PER_FRAME", baseSettings.MaxCompletionsPerFrame);
return new QualitySettings(nearRadius, farRadius, msaa, aniso, a2c, completions);
}
private static int TryParseEnvInt(string name, int defaultValue)
{
var s = System.Environment.GetEnvironmentVariable(name);
return s is not null && int.TryParse(s, out var v) ? v : defaultValue;
}
}