fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy'

Retail authors ONE caption element per bar with per-mode state strings,
switched by a PassToChildren state cascade (gmPowerbarUI::
RecvNotice_BeginPowerbar @0x004DA730 sets 0x10000042 Jump / 0x10000043
Melee / 0x10000044 Missile / 0x10000045 DDD; installed-DAT probe
confirmed every string + PassToChildren flag).

- Jump bar (user gate): the floaty powerbar's caption child (0x10000035:
  JumpMode 'Height', authored HJustify=Center over the bar) was dropped
  by UiMeter's child absorption. The stateful-fill meter build now
  absorbs it into per-state labels; TrySetRetailState latches the
  caption and OnDraw shows it when no live Label provider is bound.
  JumpPowerbarController's existing JumpMode flip now surfaces 'Height'
  with zero controller changes. The mount gained the string resolver the
  Build call never passed.
- Combat bar (user gate): label 0x10000052 authors 'MeleeCombat' ->
  'Power' and 'MissileCombat' -> 'Accuracy'; the controller latched the
  MELEE string once at bind. CombatUiLabels now resolves both authored
  strings and OnCombatModeChanged sets the mode's string - switching
  live when swapping melee <-> missile weapons in combat. Also fixed
  the mode-state flip target: the states live on the BASIC PANEL
  (0x1000005C, PassToChildren), not the layout root (Hide/ShowDetail
  only) - the old _root flip was a silent no-op.

New env-gated ACDREAM_PROBE_POWERBAR layout probe (kept, house
pattern). App suite 4,987/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 08:14:14 +02:00
parent 4943484eb9
commit adf8335675
7 changed files with 233 additions and 14 deletions

View file

@ -2674,11 +2674,15 @@ public sealed class RetailUiRuntime : IDisposable
{
info = LayoutImporter.ImportInfos(
_bindings.Assets.Dats, JumpPowerbarController.LayoutId);
// The string resolver feeds the meter's absorbed per-mode caption
// (0x10000035: JumpMode 'Height' — 2026-08-14 gate).
var powerbarStrings = new DatStringResolver(_bindings.Assets.Dats);
layout = info is null ? null : LayoutImporter.Build(
info,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
_bindings.Assets.ResolveFont,
powerbarStrings.Resolve);
}
if (layout is null)
{