feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core)
The retail server-directed-movement brain (0x00529010-0x0052a987), Core-only with every App dependency as a ctor/property seam for the V4/V5 cutovers: node-plan builders for all four movement types (TurnToObject's desired-heading clobber quirk VERBATIM; TurnToHeading's immediate BeginNextNode - ACE's one-tick-late gap not copied), PerformMovement (cancel 0x36 + unstick first), BeginNextNode with the sticky handoff order (radius/height/tlid read BEFORE CleanUp), BeginMoveForward (GetCommand walk/run cascade + stored-params write-back + progress-clock seed), HandleMoveToPosition (chase arrival dist <= distance_to_object per the adjudicated BN inversion; fail distance -> 0x3D; progress >= 0.25 units/s over >= 1 s, incremental AND overall; fail_progress_count write-only - retail has NO give-up threshold and none was invented), HandleTurnToHeading (20/340 aux deadband; the Ghidra-confirmed heading_diff mirror), HandleUpdateTarget 0x0052a7d0 (deferred-start: object moves wait for the first Ok callback; retargets reset the progress clock without requeueing), UseTime's initialized gate, InitializeLocalVariables per retail (flags word + context_id zeroed, floats stale, FLT_MAX resets - not ACE's transpositions). TDD catch: default(Quaternion) is the ZERO quaternion, not identity - a fresh manager's heading computations would silently read 90 degrees; explicit IdentityPosition resets match the decomp's identity-Frame semantics. Also pinned: retail's explicit double adjust_motion in _DoMotion/_StopMotion; entry points never drain pending_actions (only PerformMovement's cancel does) - re-issues must route through PerformMovement, documented + tested. 101 new conformance tests incl. three end-to-end scripted drives (chase turn->run->walk-demote->arrive; flee; frozen-heading TurnToObject through retarget). Full suite: 3,961 passed. Implemented by a dedicated agent against the V0-pinned spec; scope + suite independently verified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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src/AcDream.Core/Physics/Motion/MoveToManager.cs
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src/AcDream.Core/Physics/Motion/MoveToManager.cs
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