refactor(app): define ordered composition contract
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6 changed files with 927 additions and 0 deletions
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using AcDream.App.Composition;
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namespace AcDream.App.Tests.Composition;
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public sealed class GameWindowCompositionPipelineTests
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{
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[Theory]
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[InlineData(1)]
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[InlineData(2)]
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[InlineData(3)]
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[InlineData(4)]
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[InlineData(5)]
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[InlineData(6)]
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[InlineData(7)]
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[InlineData(8)]
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[InlineData(9)]
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public void FailureRunsExactlyTheRequiredPrefix(int failingPhase)
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{
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var phases = new RecordingPhases(failingPhase);
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GameWindowCompositionPipeline<Token, Token, Token, Token, Token, Token, Token, Token, Token>
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pipeline = phases.BuildPipeline();
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Assert.Throws<InvalidOperationException>(() => pipeline.Run(phases.Platform));
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Assert.Equal(
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Enumerable.Range(1, failingPhase).Select(value => $"phase-{value}"),
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phases.Calls);
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}
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[Fact]
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public void SuccessPassesExactResultsAndStartsSessionLast()
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{
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var phases = new RecordingPhases(failingPhase: 0);
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GameWindowCompositionPipeline<Token, Token, Token, Token, Token, Token, Token, Token, Token>
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pipeline = phases.BuildPipeline();
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pipeline.Run(phases.Platform);
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Assert.Equal(
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Enumerable.Range(1, 9).Select(value => $"phase-{value}"),
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phases.Calls);
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Assert.Equal("phase-9", phases.Calls[^1]);
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}
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private sealed record Token(int Phase);
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private sealed class RecordingPhases(int failingPhase) :
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IHostInputCameraCompositionPhase<Token, Token>,
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IContentEffectsAudioCompositionPhase<Token, Token, Token>,
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ISettingsDevToolsCompositionPhase<Token, Token, Token, Token>,
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IWorldRenderCompositionPhase<Token, Token, Token, Token>,
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IInteractionUiCompositionPhase<Token, Token, Token, Token, Token>,
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ILivePresentationCompositionPhase<Token, Token, Token, Token, Token>,
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ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token>,
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IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token>,
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ISessionStartCompositionPhase<Token>
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{
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public Token Platform { get; } = new(0);
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public List<string> Calls { get; } = [];
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private readonly Token _host = new(1);
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private readonly Token _content = new(2);
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private readonly Token _settings = new(3);
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private readonly Token _world = new(4);
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private readonly Token _interaction = new(5);
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private readonly Token _live = new(6);
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private readonly Token _session = new(7);
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private readonly Token _frame = new(8);
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public GameWindowCompositionPipeline<Token, Token, Token, Token, Token, Token, Token, Token, Token>
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BuildPipeline() => new(this, this, this, this, this, this, this, this, this);
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Token IHostInputCameraCompositionPhase<Token, Token>.Compose(Token platform)
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{
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Assert.Same(Platform, platform);
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Record(1);
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return _host;
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}
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Token IContentEffectsAudioCompositionPhase<Token, Token, Token>.Compose(
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Token platform,
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Token host)
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{
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Assert.Same(Platform, platform);
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Assert.Same(_host, host);
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Record(2);
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return _content;
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}
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Token ISettingsDevToolsCompositionPhase<Token, Token, Token, Token>.Compose(
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Token platform,
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Token host,
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Token content)
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{
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Assert.Same(Platform, platform);
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Assert.Same(_host, host);
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Assert.Same(_content, content);
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Record(3);
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return _settings;
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}
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Token IWorldRenderCompositionPhase<Token, Token, Token, Token>.Compose(
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Token platform,
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Token content,
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Token settings)
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{
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Assert.Same(Platform, platform);
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Assert.Same(_content, content);
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Assert.Same(_settings, settings);
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Record(4);
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return _world;
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}
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Token IInteractionUiCompositionPhase<Token, Token, Token, Token, Token>.Compose(
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Token host,
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Token content,
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Token settings,
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Token world)
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{
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Assert.Same(_host, host);
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Assert.Same(_content, content);
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Assert.Same(_settings, settings);
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Assert.Same(_world, world);
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Record(5);
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return _interaction;
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}
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Token ILivePresentationCompositionPhase<Token, Token, Token, Token, Token>.Compose(
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Token host,
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Token content,
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Token world,
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Token interaction)
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{
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Assert.Same(_host, host);
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Assert.Same(_content, content);
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Assert.Same(_world, world);
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Assert.Same(_interaction, interaction);
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Record(6);
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return _live;
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}
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Token ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token>.Compose(
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Token host,
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Token content,
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Token world,
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Token interaction,
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Token live)
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{
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Assert.Same(_host, host);
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Assert.Same(_content, content);
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Assert.Same(_world, world);
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Assert.Same(_interaction, interaction);
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Assert.Same(_live, live);
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Record(7);
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return _session;
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}
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Token IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token>.Compose(
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Token host,
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Token settings,
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Token world,
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Token interaction,
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Token live,
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Token session)
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{
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Assert.Same(_host, host);
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Assert.Same(_settings, settings);
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Assert.Same(_world, world);
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Assert.Same(_interaction, interaction);
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Assert.Same(_live, live);
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Assert.Same(_session, session);
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Record(8);
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return _frame;
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}
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void ISessionStartCompositionPhase<Token>.Start(Token frame)
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{
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Assert.Same(_frame, frame);
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Record(9);
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}
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private void Record(int phase)
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{
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Calls.Add($"phase-{phase}");
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if (failingPhase == phase)
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throw new InvalidOperationException($"phase {phase} failed");
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}
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}
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}
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