refactor(app): define ordered composition contract

This commit is contained in:
Erik 2026-07-22 15:03:40 +02:00
parent 1d04b94da2
commit adb204560d
6 changed files with 927 additions and 0 deletions

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namespace AcDream.App.Composition;
internal interface IHostInputCameraCompositionPhase<in TPlatform, out TResult>
{
TResult Compose(TPlatform platform);
}
internal interface IContentEffectsAudioCompositionPhase<in TPlatform, in THost, out TResult>
{
TResult Compose(TPlatform platform, THost host);
}
internal interface ISettingsDevToolsCompositionPhase<in TPlatform, in THost, in TContent, out TResult>
{
TResult Compose(TPlatform platform, THost host, TContent content);
}
internal interface IWorldRenderCompositionPhase<in TPlatform, in TContent, in TSettings, out TResult>
{
TResult Compose(TPlatform platform, TContent content, TSettings settings);
}
internal interface IInteractionUiCompositionPhase<in THost, in TContent, in TSettings, in TWorld, out TResult>
{
TResult Compose(THost host, TContent content, TSettings settings, TWorld world);
}
internal interface ILivePresentationCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, out TResult>
{
TResult Compose(THost host, TContent content, TWorld world, TInteraction interaction);
}
internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, in TLive, out TResult>
{
TResult Compose(
THost host,
TContent content,
TWorld world,
TInteraction interaction,
TLive live);
}
internal interface IFrameRootCompositionPhase<in THost, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
{
TResult Compose(
THost host,
TSettings settings,
TWorld world,
TInteraction interaction,
TLive live,
TSession session);
}
internal interface ISessionStartCompositionPhase<in TFrame>
{
void Start(TFrame frame);
}
/// <summary>
/// Fixed startup topology. It intentionally retains no cumulative context or
/// final runtime graph; immutable phase results exist only as locals during
/// one composition run.
/// </summary>
internal sealed class GameWindowCompositionPipeline<
TPlatform,
THost,
TContent,
TSettings,
TWorld,
TInteraction,
TLive,
TSession,
TFrame>
{
private readonly IHostInputCameraCompositionPhase<TPlatform, THost> _host;
private readonly IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> _content;
private readonly ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> _settings;
private readonly IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> _world;
private readonly IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> _interaction;
private readonly ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> _live;
private readonly ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> _session;
private readonly IFrameRootCompositionPhase<THost, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
private readonly ISessionStartCompositionPhase<TFrame> _start;
public GameWindowCompositionPipeline(
IHostInputCameraCompositionPhase<TPlatform, THost> host,
IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> content,
ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> settings,
IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> world,
IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> interaction,
ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> live,
ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> session,
IFrameRootCompositionPhase<THost, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
ISessionStartCompositionPhase<TFrame> start)
{
_host = host ?? throw new ArgumentNullException(nameof(host));
_content = content ?? throw new ArgumentNullException(nameof(content));
_settings = settings ?? throw new ArgumentNullException(nameof(settings));
_world = world ?? throw new ArgumentNullException(nameof(world));
_interaction = interaction ?? throw new ArgumentNullException(nameof(interaction));
_live = live ?? throw new ArgumentNullException(nameof(live));
_session = session ?? throw new ArgumentNullException(nameof(session));
_frame = frame ?? throw new ArgumentNullException(nameof(frame));
_start = start ?? throw new ArgumentNullException(nameof(start));
}
public void Run(TPlatform platform)
{
THost host = _host.Compose(platform);
TContent content = _content.Compose(platform, host);
TSettings settings = _settings.Compose(platform, host, content);
TWorld world = _world.Compose(platform, content, settings);
TInteraction interaction = _interaction.Compose(host, content, settings, world);
TLive live = _live.Compose(host, content, world, interaction);
TSession session = _session.Compose(host, content, world, interaction, live);
TFrame frame = _frame.Compose(host, settings, world, interaction, live, session);
_start.Start(frame);
}
}