feat(D.2b): ViewContents wiring is a full REPLACE (consumes the GameEventWiring TODO)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 37 additions and 9 deletions
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@ -250,19 +250,18 @@ public static class GameEventWiring
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newSlot: (int)p.Value.Placement);
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});
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// B-Wire: ViewContents (0x0196) — the server's full contents list for a
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// container you opened. Record membership for each entry so the table is
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// correct before the container-open UI mounts the second item list.
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// TODO(container-open): ViewContents is the AUTHORITATIVE full snapshot. When the
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// container-open phase consumes it, treat it as a full REPLACE (flush the container's
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// prior membership first), not the additive merge below — otherwise items removed
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// server-side since the last open would linger.
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// ViewContents (0x0196) — the server's AUTHORITATIVE full contents list for a container you
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// opened (Use 0x0036). Treat it as a full REPLACE: flush the container's prior membership and
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// record the new entries in order (ContainerSlot = index — ACE writes entries
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// OrderBy(PlacementPosition) with no slot field). The container-open UI (InventoryController)
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// repaints the grid off the resulting ObjectAdded/Moved events. Retail: ClientUISystem::OnViewContents.
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dispatcher.Register(GameEventType.ViewContents, e =>
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{
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var p = GameEvents.ParseViewContents(e.Payload.Span);
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if (p is null) return;
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foreach (var entry in p.Value.Items)
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items.RecordMembership(entry.Guid, containerId: p.Value.ContainerGuid);
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var guids = new uint[p.Value.Items.Count];
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for (int i = 0; i < guids.Length; i++) guids[i] = p.Value.Items[i].Guid;
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items.ReplaceContents(p.Value.ContainerGuid, guids);
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});
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// B-Wire: InventoryPutObjectIn3D (0x019A) — server confirms an item dropped
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