Revert "feat(render): Campaign V slice V4d-2 - move terrain onto the RHI"
This reverts commit b064668b63.
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b064668b63
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7 changed files with 553 additions and 496 deletions
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@ -55,14 +55,7 @@ public sealed class TerrainTextureTilingTableTests
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"terrain_modern.frag");
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string shader = File.ReadAllText(shaderPath);
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// Campaign V slice V4d moved the table out of a loose
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// `uniform float uTexTiling[36]` and into a std140 block at
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// GpuBindingModel.UniformTerrainTiling. The element type and count are
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// what every sample site below depends on, so both are still pinned —
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// and the binding number is now pinned too, because the shader and
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// GpuBindingModel have to agree.
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Assert.Contains("binding = 3) uniform TerrainTiling {", shader);
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Assert.Contains("float uTexTiling[36];", shader);
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Assert.Contains("uniform float uTexTiling[36];", shader);
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Assert.Contains("baseUV * terrainTiling(pOverlay0.z)", shader);
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Assert.Contains("baseUV * terrainTiling(pOverlay1.z)", shader);
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Assert.Contains("baseUV * terrainTiling(pOverlay2.z)", shader);
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