Revert "feat(render): Campaign V slice V4d-2 - move terrain onto the RHI"

This reverts commit b064668b63.
This commit is contained in:
Erik 2026-07-27 22:38:02 +02:00
parent b064668b63
commit ad61f250fb
7 changed files with 553 additions and 496 deletions

View file

@ -55,14 +55,7 @@ public sealed class TerrainTextureTilingTableTests
"terrain_modern.frag");
string shader = File.ReadAllText(shaderPath);
// Campaign V slice V4d moved the table out of a loose
// `uniform float uTexTiling[36]` and into a std140 block at
// GpuBindingModel.UniformTerrainTiling. The element type and count are
// what every sample site below depends on, so both are still pinned —
// and the binding number is now pinned too, because the shader and
// GpuBindingModel have to agree.
Assert.Contains("binding = 3) uniform TerrainTiling {", shader);
Assert.Contains("float uTexTiling[36];", shader);
Assert.Contains("uniform float uTexTiling[36];", shader);
Assert.Contains("baseUV * terrainTiling(pOverlay0.z)", shader);
Assert.Contains("baseUV * terrainTiling(pOverlay1.z)", shader);
Assert.Contains("baseUV * terrainTiling(pOverlay2.z)", shader);