feat(content): S1 exact CellStruct surface-index construction, recipe 8
Campaign OVERHAUL S1 chunk A. Retail's D3DPolyRender::ConstructMesh @0x0059DFA0 is ported as one pure Core descriptor plus the Content extraction that consumes it: - side candidates come only from sides_type (0/1/2); NoPos/NoNeg mean UV-array absence only and never suppress a side (CPolygon::UnPack @0x00538650); - ST_DOUBLE's second copy is reversed with a negative normal; ST_BOTH's negative side has a negative normal and forward fan order (reverse is on the copy ordinal, not the side ordinal); - an absent UV-index array is UV index 0 (ConstructMesh @0x0059E691 xor ebx,ebx, arbitrated on the PDB-paired binary); copyVert @0x0059C080 zeroes coordinates only for a negative or out-of-range index or a vertex without UVs, never by clamping to slot 0; - the subset owner is the source surface-array index, emitted in ascending slot order with retail's per-slot mask (2 > 8 > 4 precedence, positive surface OR on signed stippling > 0); - built-EnvCell admission is (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP)) != 0 after surface resolution (DrawEnvCell @0x0059F170 -> DrawMesh @0x0059D4A0 arg4=1); untextured slots are constructed but not emitted; - cell batches carry SourceSurfaceIndex, RetailSurfaceMask, RawSurfaceType, IsCellShell, and fixed clockwise raster cull (RenderMeshSubset @0x0059CA10); authored sides_type is no longer stored as GPU cull. Prepared-mesh serializer gains the four fields; bake recipe 7 -> 8 with a FullRebuild migration; pak format stays 2 (pinned). Ordinary GfxObj extraction is unchanged. AP-234's register row and CellMesh unification land in chunk B. Core: 32 descriptor tests. Content: 170/170. Bake: 18/18. Launcher.Core: 365/365 (Lane!=Linux). Solution Release build 0 warnings / 0 errors. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
parent
14d8fe6478
commit
acf172469e
15 changed files with 1746 additions and 296 deletions
|
|
@ -222,9 +222,166 @@ public sealed class MeshExtractorSolidFaceExtractionTests
|
|||
Assert.Equal(4 * 4 * 4, Assert.Single(group.Value).TextureData.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OH2/S1 chunk-2 (2026-09-02): these two winding tests used to register
|
||||
/// an UNTEXTURED (Base1Solid) surface. Under the exact contract, an
|
||||
/// untextured surface slot is constructed but never EMITTED (built-
|
||||
/// EnvCell admission, contract §4) — so the winding assertions need a
|
||||
/// TEXTURED surface to have a batch to inspect at all. Geometry/winding
|
||||
/// output is independent of texturing, so switching to Base1Image does
|
||||
/// not change what these tests actually pin (verified by hand against
|
||||
/// CellStructSideCandidates.TriangleFanIndices before this change).
|
||||
/// </summary>
|
||||
private static void RegisterCellTexturedSurface(FakeMeshExtractorDats dats)
|
||||
{
|
||||
dats.Register(TexturedSurfaceId, new Surface
|
||||
{
|
||||
Type = SurfaceType.Base1Image,
|
||||
OrigTextureId = SurfaceTextureId,
|
||||
});
|
||||
dats.Register(SurfaceTextureId, new SurfaceTexture
|
||||
{
|
||||
Textures = new List<QualifiedDataId<RenderSurface>> { RenderSurfaceId },
|
||||
});
|
||||
dats.Register(RenderSurfaceId, new RenderSurface
|
||||
{
|
||||
Width = 1,
|
||||
Height = 1,
|
||||
Format = PixelFormat.PFID_A8R8G8B8,
|
||||
SourceData = new byte[] { 10, 20, 30, 255 },
|
||||
});
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_LandblockSide_PreservesRetailTriangleFanWinding()
|
||||
{
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1,
|
||||
BuildQuadCellStruct(RetailCullMode.Landblock),
|
||||
surfaceOverrides: [2],
|
||||
Matrix4x4.Identity,
|
||||
CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
// Contract §3.6 + EnvCellRenderer.Rhi.cs's
|
||||
// ResolveRetailCellShellCullMode: cell shells now always draw
|
||||
// fixed D3DCULL_CW; the authored sides_type (ST_SINGLE here) no
|
||||
// longer flows into CullMode.
|
||||
Assert.Equal(RetailCullMode.Clockwise, batch.CullMode);
|
||||
Assert.True(batch.IsCellShell);
|
||||
Assert.Equal(0, batch.SourceSurfaceIndex);
|
||||
Assert.Equal([0, 1, 2, 0, 2, 3], batch.Indices);
|
||||
Assert.Equal(4, mesh.Vertices.Length);
|
||||
Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_NoneSide_ExpandsReversedFaceExactlyLikeRetailConstructMesh()
|
||||
{
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1,
|
||||
BuildQuadCellStruct(RetailCullMode.None),
|
||||
surfaceOverrides: [2],
|
||||
Matrix4x4.Identity,
|
||||
CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
Assert.Equal(RetailCullMode.Clockwise, batch.CullMode);
|
||||
Assert.True(batch.IsCellShell);
|
||||
Assert.Equal(0, batch.SourceSurfaceIndex);
|
||||
Assert.Equal(
|
||||
[0, 1, 2, 0, 2, 3, 6, 5, 4, 7, 6, 4],
|
||||
batch.Indices);
|
||||
Assert.Equal(8, mesh.Vertices.Length);
|
||||
Assert.All(mesh.Vertices.Take(4), vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
|
||||
Assert.All(mesh.Vertices.Skip(4), vertex => Assert.Equal(-Vector3.UnitZ, vertex.Normal));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_BothSide_NegativeCandidateIsNotWindingReversed()
|
||||
{
|
||||
// Contract §3.4's binding, counterintuitive fact: ST_BOTH's negative
|
||||
// candidate changes the SIDE ordinal, not the COPY ordinal, so its
|
||||
// fan order stays FORWARD even though its normal is negated. Only
|
||||
// ST_DOUBLE's second COPY reverses winding. Two DISTINCT surface
|
||||
// slots (0 and 1) so this also exercises "two subsets, one per
|
||||
// side" for ST_BOTH.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
dats.Register(0x0800000Au, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = SurfaceTextureId });
|
||||
dats.Register(0x08000014u, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = SurfaceTextureId });
|
||||
dats.Register(SurfaceTextureId, new SurfaceTexture
|
||||
{
|
||||
Textures = new List<QualifiedDataId<RenderSurface>> { RenderSurfaceId },
|
||||
});
|
||||
dats.Register(RenderSurfaceId, new RenderSurface
|
||||
{
|
||||
Width = 1,
|
||||
Height = 1,
|
||||
Format = PixelFormat.PFID_A8R8G8B8,
|
||||
SourceData = new byte[] { 1, 2, 3, 255 },
|
||||
});
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
// Raw sides_type 2 == ST_BOTH. DatReaderWriter names this
|
||||
// CullMode member "Clockwise" too, but on Polygon.SidesType
|
||||
// it means ST_BOTH, NOT a GPU cull state (see
|
||||
// CellStructSideCandidates' remarks) -- unrelated to the
|
||||
// FIXED batch.CullMode this method now writes.
|
||||
[0] = new() { SidesType = RetailCullMode.Clockwise, PosSurface = 0, NegSurface = 1, VertexIds = [0, 1, 2, 3] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [10, 20], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
List<TextureBatchData> batches = mesh.TextureBatches.Values.SelectMany(b => b).OrderBy(b => b.SourceSurfaceIndex).ToList();
|
||||
Assert.Equal(2, batches.Count);
|
||||
|
||||
TextureBatchData positive = batches[0];
|
||||
Assert.Equal(0, positive.SourceSurfaceIndex);
|
||||
Assert.Equal([0, 1, 2, 0, 2, 3], positive.Indices);
|
||||
|
||||
TextureBatchData negative = batches[1];
|
||||
Assert.Equal(1, negative.SourceSurfaceIndex);
|
||||
// NOT reversed: forward fan order over the negative-lane vertices.
|
||||
Assert.Equal([4, 5, 6, 4, 6, 7], negative.Indices);
|
||||
|
||||
Assert.All(mesh.Vertices.Take(4), vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
|
||||
Assert.All(mesh.Vertices.Skip(4), vertex => Assert.Equal(-Vector3.UnitZ, vertex.Normal));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_UntexturedSlot_ConstructedButNotEmitted()
|
||||
{
|
||||
// Contract §4: RenderDeviceD3D::DrawEnvCell (arg4=1) admits a
|
||||
// subset iff (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP)) != 0. A
|
||||
// Base1Solid surface fails that test, so the slot is fully
|
||||
// constructed (mask/ownership facts exist) but the mesh must carry
|
||||
// ZERO texture batches for it.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
dats.Register(SolidSurfaceId, new Surface
|
||||
{
|
||||
|
|
@ -241,40 +398,279 @@ public sealed class MeshExtractorSolidFaceExtractionTests
|
|||
Matrix4x4.Identity,
|
||||
CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
Assert.Equal(RetailCullMode.Landblock, batch.CullMode);
|
||||
Assert.Equal([0, 1, 2, 0, 2, 3], batch.Indices);
|
||||
Assert.Equal(4, mesh.Vertices.Length);
|
||||
Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
|
||||
Assert.Empty(mesh.TextureBatches);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_NoneSide_ExpandsReversedFaceExactlyLikeRetailConstructMesh()
|
||||
public void PrepareCellStructMeshData_TexturedNoPos_ReadsVertexUvSlotZero()
|
||||
{
|
||||
// Contract §3.5 as arbitrated on the PDB-paired binary (2026-09-02,
|
||||
// ConstructMesh @0x0059E683-0x0059E693): when the polygon's UV-index
|
||||
// array is absent (NoPos) the caller ZEROES THE INDEX (xor ebx,ebx)
|
||||
// and copyVert @0x0059C080 reads the vertex's own UV slot 0 like any
|
||||
// other index. This fixture carries a NON-zero UV at slot 0 to prove
|
||||
// the read-through; the zero-coordinate cases are the two tests
|
||||
// below (no vertex UV array; out-of-range index).
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
dats.Register(SolidSurfaceId, new Surface
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
Type = SurfaceType.Base1Solid,
|
||||
ColorValue = new ColorARGB { Alpha = 255, Red = 64, Green = 96, Blue = 128 },
|
||||
});
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, Stippling = StipplingType.NoPos, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2, 3] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1,
|
||||
BuildQuadCellStruct(RetailCullMode.None),
|
||||
surfaceOverrides: [1],
|
||||
Matrix4x4.Identity,
|
||||
CancellationToken.None));
|
||||
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
Assert.Equal(RetailCullMode.None, batch.CullMode);
|
||||
Assert.Equal(
|
||||
[0, 1, 2, 0, 2, 3, 6, 5, 4, 7, 6, 4],
|
||||
batch.Indices);
|
||||
Assert.Equal(8, mesh.Vertices.Length);
|
||||
Assert.All(mesh.Vertices.Take(4), vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
|
||||
Assert.All(mesh.Vertices.Skip(4), vertex => Assert.Equal(-Vector3.UnitZ, vertex.Normal));
|
||||
Assert.False(batch.Key.IsSolid);
|
||||
Assert.Equal(4, mesh.Vertices.Length);
|
||||
Assert.All(mesh.Vertices, vertex => Assert.Equal(new Vector2(0.5f, 0.5f), vertex.UV));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_TexturedNoPos_VertexWithoutUvArray_EmitsZeroUVs()
|
||||
{
|
||||
// copyVert @0x0059C080 zeroes the coordinate when the vertex has no
|
||||
// UV array (edi[4] == 0) — the only absent-array case that yields
|
||||
// (0,0). Same polygon shape as the read-through test, no vertex UVs.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var cellStruct = BuildQuadCellStruct(RetailCullMode.Landblock);
|
||||
cellStruct.Polygons[0].Stippling = StipplingType.NoPos;
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
Assert.Equal(4, mesh.Vertices.Length);
|
||||
Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector2.Zero, vertex.UV));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_OutOfRangeUvIndex_EmitsZeroUVs_NotSlotZero()
|
||||
{
|
||||
// copyVert @0x0059C080: index >= the vertex's uv count -> zero
|
||||
// coordinate. Retail never clamps to slot 0. Each vertex has one
|
||||
// UV (slot 0, non-zero) and the polygon asks for slot 5.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, Stippling = default, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2, 3], PosUVIndices = [5, 5, 5, 5] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
Assert.Equal(4, mesh.Vertices.Length);
|
||||
Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector2.Zero, vertex.UV));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_TwoSlotsSameSurfaceDid_RemainTwoDistinctSubsets()
|
||||
{
|
||||
// Contract §3.6 point 2: the subset owner is the SOURCE
|
||||
// SURFACE-ARRAY INDEX, not the resolved Surface DID -- two
|
||||
// different slots that happen to resolve to the SAME override
|
||||
// value (and therefore the same Surface DID) must stay two
|
||||
// separate subsets.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
|
||||
[4] = new() { Origin = new Vector3(2, 0, 0), Normal = Vector3.UnitZ },
|
||||
[5] = new() { Origin = new Vector3(3, 0, 0), Normal = Vector3.UnitZ },
|
||||
[6] = new() { Origin = new Vector3(3, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2, 3] },
|
||||
[1] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 1, NegSurface = -1, VertexIds = [4, 5, 6] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
// Both slots resolve to override value 2 -> the SAME Surface DID.
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [2, 2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
List<TextureBatchData> batches = mesh.TextureBatches.Values.SelectMany(b => b).OrderBy(b => b.SourceSurfaceIndex).ToList();
|
||||
Assert.Equal(2, batches.Count);
|
||||
Assert.Equal(0, batches[0].SourceSurfaceIndex);
|
||||
Assert.Equal(1, batches[1].SourceSurfaceIndex);
|
||||
Assert.Equal(batches[0].Key.SurfaceId, batches[1].Key.SurfaceId);
|
||||
Assert.NotSame(batches[0], batches[1]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_DifferentStipplingOnOneSlot_StaysOneSubsetWithAggregatedMask()
|
||||
{
|
||||
// Contract §3.6 point 3 + §3.2: two polygons on the SAME slot with
|
||||
// DIFFERENT stippling values must remain ONE subset, and the
|
||||
// slot's final mask is the OR of every polygon's positive-surface
|
||||
// stippling bit.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, Stippling = StipplingType.None, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
[1] = new() { SidesType = RetailCullMode.Landblock, Stippling = StipplingType.Positive, PosSurface = 0, NegSurface = -1, VertexIds = [0, 2, 3] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
// Base1Image alone carries no alpha/clip/translucent bits -> initial
|
||||
// mask 0; the second polygon's nonzero (signed-positive) stippling
|
||||
// ORs bit 0 in. The first polygon's None (0) stippling does not.
|
||||
Assert.Equal((byte)1, batch.RetailSurfaceMask);
|
||||
Assert.Equal(6, batch.Indices.Count); // both triangles landed in the one subset
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_DifferentSidesValuesOnOneSlot_StaysOneSubset()
|
||||
{
|
||||
// Contract §3.6 point 3: two polygons on the SAME slot with
|
||||
// DIFFERENT sides_type values (ST_SINGLE and ST_DOUBLE here) must
|
||||
// stay one subset, in source polygon order.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
[1] = new() { SidesType = RetailCullMode.None, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
Assert.Equal(0, batch.SourceSurfaceIndex);
|
||||
// poly0 (ST_SINGLE): one forward triangle. poly1 (ST_DOUBLE): one
|
||||
// forward + one reversed copy. 3 triangles total, in polygon order.
|
||||
Assert.Equal(9, batch.Indices.Count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_SubsetOrder_IsAscendingSurfaceIndexAcrossTextureFormats()
|
||||
{
|
||||
// Contract §3.6 point 1/5: subset order is ascending SOURCE SURFACE
|
||||
// INDEX, independent of the (Width,Height,Format) storage
|
||||
// grouping. Two slots resolve to DIFFERENT texture dimensions (so
|
||||
// they land in different TextureBatches dictionary buckets), and
|
||||
// the higher slot number is authored/processed FIRST.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
dats.Register(0x08000005u, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = 0x05000005u });
|
||||
dats.Register(0x05000005u, new SurfaceTexture { Textures = new List<QualifiedDataId<RenderSurface>> { 0x06000005u } });
|
||||
dats.Register(0x06000005u, new RenderSurface { Width = 8, Height = 8, Format = PixelFormat.PFID_A8R8G8B8, SourceData = new byte[8 * 8 * 4] });
|
||||
|
||||
dats.Register(0x08000002u, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = SurfaceTextureId });
|
||||
dats.Register(SurfaceTextureId, new SurfaceTexture { Textures = new List<QualifiedDataId<RenderSurface>> { RenderSurfaceId } });
|
||||
dats.Register(RenderSurfaceId, new RenderSurface { Width = 1, Height = 1, Format = PixelFormat.PFID_A8R8G8B8, SourceData = new byte[] { 1, 2, 3, 255 } });
|
||||
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
// Higher slot (5, the wide texture) authored/iterated FIRST.
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 5, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
[1] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 2, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [0, 0, 2, 0, 0, 5], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
// At least two distinct (Width,Height,Format) buckets prove this
|
||||
// isn't accidentally passing because everything landed in one list.
|
||||
Assert.True(mesh.TextureBatches.Count >= 2);
|
||||
|
||||
List<int> order = CellSurfaceSubsets.InAscendingSurfaceOrder(mesh)
|
||||
.Select(b => b.SourceSurfaceIndex)
|
||||
.ToList();
|
||||
Assert.Equal([2, 5], order);
|
||||
}
|
||||
|
||||
private static void RegisterTexturedQuad(
|
||||
|
|
|
|||
|
|
@ -100,6 +100,10 @@ public static class ObjectMeshDataEquality {
|
|||
Assert.True(expected.IsTransparent == actual.IsTransparent, $"{path}.IsTransparent: expected {expected.IsTransparent}, got {actual.IsTransparent}");
|
||||
Assert.True(expected.IsAdditive == actual.IsAdditive, $"{path}.IsAdditive: expected {expected.IsAdditive}, got {actual.IsAdditive}");
|
||||
Assert.True(expected.HasWrappingUVs == actual.HasWrappingUVs, $"{path}.HasWrappingUVs: expected {expected.HasWrappingUVs}, got {actual.HasWrappingUVs}");
|
||||
Assert.True(expected.SourceSurfaceIndex == actual.SourceSurfaceIndex, $"{path}.SourceSurfaceIndex: expected {expected.SourceSurfaceIndex}, got {actual.SourceSurfaceIndex}");
|
||||
Assert.True(expected.RetailSurfaceMask == actual.RetailSurfaceMask, $"{path}.RetailSurfaceMask: expected {expected.RetailSurfaceMask}, got {actual.RetailSurfaceMask}");
|
||||
Assert.True(expected.RawSurfaceType == actual.RawSurfaceType, $"{path}.RawSurfaceType: expected {expected.RawSurfaceType}, got {actual.RawSurfaceType}");
|
||||
Assert.True(expected.IsCellShell == actual.IsCellShell, $"{path}.IsCellShell: expected {expected.IsCellShell}, got {actual.IsCellShell}");
|
||||
}
|
||||
|
||||
private static void AssertTextureBatchesEqual(
|
||||
|
|
|
|||
|
|
@ -176,6 +176,54 @@ public class ObjectMeshDataSerializerTests {
|
|||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OH2/S1 chunk-2: a cell-shell batch with non-default values for all
|
||||
/// four new fields (SourceSurfaceIndex, RetailSurfaceMask,
|
||||
/// RawSurfaceType, IsCellShell), proving the round-trip preserves them
|
||||
/// and not just their zero/-1 neutral defaults.
|
||||
/// </summary>
|
||||
private static ObjectMeshData WithCellShellSubset() {
|
||||
var data = EmptyObject();
|
||||
data.ObjectId = 0x0700_0001u;
|
||||
data.TextureBatches[(64, 64, TextureFormat.RGBA8)] = new List<TextureBatchData> {
|
||||
new() {
|
||||
Key = new TextureKey { SurfaceId = 0x08000BFFu, PaletteId = 0, Stippling = StipplingType.None, IsSolid = false },
|
||||
TextureData = new byte[] { 1, 2, 3, 4 },
|
||||
Indices = new List<ushort> { 0, 1, 2 },
|
||||
CullMode = CullMode.Clockwise,
|
||||
Translucency = TranslucencyKind.Opaque,
|
||||
IsTransparent = false,
|
||||
IsAdditive = false,
|
||||
HasWrappingUVs = false,
|
||||
SourceSurfaceIndex = 7,
|
||||
RetailSurfaceMask = 0b0000_1101,
|
||||
RawSurfaceType = 0x11u,
|
||||
IsCellShell = true,
|
||||
},
|
||||
};
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An ordinary (non-cell) GfxObj-shaped batch — the four new fields are
|
||||
/// left entirely unset, exercising their class-level neutral defaults
|
||||
/// (SourceSurfaceIndex = -1, RetailSurfaceMask = 0, RawSurfaceType = 0,
|
||||
/// IsCellShell = false) through the same round-trip path.
|
||||
/// </summary>
|
||||
private static ObjectMeshData WithGfxObjNeutralDefaults() {
|
||||
var data = EmptyObject();
|
||||
data.ObjectId = 0x0700_0002u;
|
||||
data.TextureBatches[(32, 32, TextureFormat.RGBA8)] = new List<TextureBatchData> {
|
||||
new() {
|
||||
Key = new TextureKey { SurfaceId = 0x08000001u, PaletteId = 0, Stippling = StipplingType.Positive, IsSolid = true },
|
||||
TextureData = new byte[] { 9, 9, 9, 9 },
|
||||
Indices = new List<ushort> { 0, 1, 2 },
|
||||
CullMode = CullMode.None,
|
||||
},
|
||||
};
|
||||
return data;
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> AllFixtures() {
|
||||
yield return new object[] { EmptyObject() };
|
||||
yield return new object[] { VerticesAndIndicesOnly() };
|
||||
|
|
@ -186,6 +234,21 @@ public class ObjectMeshDataSerializerTests {
|
|||
yield return new object[] { WithNullableFieldsAbsent() };
|
||||
yield return new object[] { WithEdgeLines() };
|
||||
yield return new object[] { WithNestedEnvCellGeometry() };
|
||||
yield return new object[] { WithCellShellSubset() };
|
||||
yield return new object[] { WithGfxObjNeutralDefaults() };
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WithGfxObjNeutralDefaults_Fixture_HasClassLevelNeutralDefaults() {
|
||||
// Sanity check on the fixture itself (not the serializer): proves
|
||||
// the "neutral default" claim is a property of TextureBatchData's
|
||||
// own field initializers, not something MeshExtractor's GfxObj path
|
||||
// has to opt into.
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(WithGfxObjNeutralDefaults().TextureBatches).Value);
|
||||
Assert.Equal(-1, batch.SourceSurfaceIndex);
|
||||
Assert.Equal((byte)0, batch.RetailSurfaceMask);
|
||||
Assert.Equal(0u, batch.RawSurfaceType);
|
||||
Assert.False(batch.IsCellShell);
|
||||
}
|
||||
|
||||
// ---- round-trip tests ----------------------------------------------------
|
||||
|
|
@ -286,6 +349,43 @@ public class ObjectMeshDataSerializerTests {
|
|||
Assert.True(iB < iC, $"markerB (width=1,height=100) must precede markerC (width=100,height=1): iB={iB} iC={iC}");
|
||||
}
|
||||
|
||||
// ---- truncated/corrupt new-field rejection (OH2/S1 chunk-2, contract §10.5) ----
|
||||
|
||||
[Theory]
|
||||
[InlineData(1)]
|
||||
[InlineData(5)]
|
||||
[InlineData(10)]
|
||||
[InlineData(20)]
|
||||
[InlineData(46)]
|
||||
[InlineData(60)]
|
||||
public void Read_TruncatedTail_ThrowsDeterministically(int bytesRemoved) {
|
||||
// WithCellShellSubset's one small batch is the object's only
|
||||
// populated collection, so the LAST ~55 bytes of its serialized
|
||||
// form span exactly: the four new OH2 fields (SourceSurfaceIndex
|
||||
// int32, RetailSurfaceMask byte, RawSurfaceType uint32, IsCellShell
|
||||
// bool -- 10 bytes) immediately followed by the fixed
|
||||
// BoundingBox+SortCenter+DIDDegrade+SelectionSphere-flag+EdgeLines-
|
||||
// count tail every ObjectMeshData writes (45 bytes for this
|
||||
// fixture). Sweeping removal depths across that whole span proves
|
||||
// every cut inside or around the new fields fails closed --
|
||||
// EndOfStreamException from the underlying BinaryReader, never a
|
||||
// silently substituted default or a misread of a later field as one
|
||||
// of the new ones.
|
||||
var data = WithCellShellSubset();
|
||||
using var full = new MemoryStream();
|
||||
ObjectMeshDataSerializer.Write(data, full);
|
||||
byte[] fullBytes = full.ToArray();
|
||||
|
||||
byte[] truncated = fullBytes[..^bytesRemoved];
|
||||
|
||||
Assert.Throws<EndOfStreamException>(() => ObjectMeshDataSerializer.Read(truncated));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_EmptyStream_ThrowsDeterministically() {
|
||||
Assert.Throws<EndOfStreamException>(() => ObjectMeshDataSerializer.Read(Array.Empty<byte>()));
|
||||
}
|
||||
|
||||
private static int IndexOfSequence(byte[] haystack, byte[] needle) {
|
||||
for (int i = 0; i <= haystack.Length - needle.Length; i++) {
|
||||
bool match = true;
|
||||
|
|
|
|||
|
|
@ -9,6 +9,18 @@ public class PakFormatTests {
|
|||
Assert.Equal(64, PakHeader.Size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OH2/S1 contract §8.3 point 5: the recipe 7 -> 8 bump (exact
|
||||
/// CellStruct surface-index subset construction) is a serialized
|
||||
/// PAYLOAD/recipe change, not a container framing change — this pin
|
||||
/// makes that decision explicit and test-visible rather than implicit.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void FormatVersion_StaysAtTwo_AcrossTheOH2RecipeBump() {
|
||||
Assert.Equal(2u, PakFormat.CurrentFormatVersion);
|
||||
Assert.Equal(8u, PakFormat.CurrentBakeToolVersion);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TocEntry_Size_Is24Bytes() {
|
||||
Assert.Equal(24, PakTocEntry.Size);
|
||||
|
|
|
|||
|
|
@ -135,6 +135,42 @@ public sealed class PreparedAssetSourceTests : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OH2/S1 contract §10.5: an OLDER-recipe (7) package must be rejected
|
||||
/// by a CURRENT-recipe (8) consumer through the catalog-identity check
|
||||
/// alone, BEFORE any TextureBatchData payload field is ever
|
||||
/// deserialized -- so an older pak can never be silently misread as
|
||||
/// carrying the new SourceSurfaceIndex/RetailSurfaceMask/RawSurfaceType/
|
||||
/// IsCellShell fields.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void Constructor_RejectsOlderRecipePackageBeforePayloadDecode()
|
||||
{
|
||||
// PakWriter stamps BakeToolVersion to PakFormat.CurrentBakeToolVersion
|
||||
// unconditionally (the header-template default-0 footgun guard), so
|
||||
// an "older recipe" file has to be produced by patching the on-disk
|
||||
// header dword directly -- the same technique
|
||||
// PakRoundTripTests.Reader_RejectsWrongFormatVersion uses for the
|
||||
// sibling FormatVersion field. BakeToolVersion is offset 36 per
|
||||
// PakHeader's normative layout.
|
||||
string path = WritePak(
|
||||
(PakAssetType.EnvCellMesh, 1u, Mesh(1u)));
|
||||
|
||||
using (var fs = new FileStream(path, FileMode.Open, FileAccess.ReadWrite))
|
||||
{
|
||||
fs.Position = 36;
|
||||
Span<byte> buf = stackalloc byte[4];
|
||||
System.Buffers.Binary.BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
buf, PakFormat.CurrentBakeToolVersion - 1);
|
||||
fs.Write(buf);
|
||||
}
|
||||
|
||||
InvalidDataException error = Assert.Throws<InvalidDataException>(
|
||||
() => new PakPreparedAssetSource(path, Identity));
|
||||
Assert.Contains("does not match the installed DAT set", error.Message);
|
||||
Assert.Contains("Re-bake", error.Message);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_PreCanceledTokenPropagatesWithoutStartingRead()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue