feat(content): S1 exact CellStruct surface-index construction, recipe 8
Campaign OVERHAUL S1 chunk A. Retail's D3DPolyRender::ConstructMesh @0x0059DFA0 is ported as one pure Core descriptor plus the Content extraction that consumes it: - side candidates come only from sides_type (0/1/2); NoPos/NoNeg mean UV-array absence only and never suppress a side (CPolygon::UnPack @0x00538650); - ST_DOUBLE's second copy is reversed with a negative normal; ST_BOTH's negative side has a negative normal and forward fan order (reverse is on the copy ordinal, not the side ordinal); - an absent UV-index array is UV index 0 (ConstructMesh @0x0059E691 xor ebx,ebx, arbitrated on the PDB-paired binary); copyVert @0x0059C080 zeroes coordinates only for a negative or out-of-range index or a vertex without UVs, never by clamping to slot 0; - the subset owner is the source surface-array index, emitted in ascending slot order with retail's per-slot mask (2 > 8 > 4 precedence, positive surface OR on signed stippling > 0); - built-EnvCell admission is (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP)) != 0 after surface resolution (DrawEnvCell @0x0059F170 -> DrawMesh @0x0059D4A0 arg4=1); untextured slots are constructed but not emitted; - cell batches carry SourceSurfaceIndex, RetailSurfaceMask, RawSurfaceType, IsCellShell, and fixed clockwise raster cull (RenderMeshSubset @0x0059CA10); authored sides_type is no longer stored as GPU cull. Prepared-mesh serializer gains the four fields; bake recipe 7 -> 8 with a FullRebuild migration; pak format stays 2 (pinned). Ordinary GfxObj extraction is unchanged. AP-234's register row and CellMesh unification land in chunk B. Core: 32 descriptor tests. Content: 170/170. Bake: 18/18. Launcher.Core: 365/365 (Lane!=Linux). Solution Release build 0 warnings / 0 errors. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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15 changed files with 1746 additions and 296 deletions
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@ -222,9 +222,166 @@ public sealed class MeshExtractorSolidFaceExtractionTests
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Assert.Equal(4 * 4 * 4, Assert.Single(group.Value).TextureData.Length);
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}
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/// <summary>
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/// OH2/S1 chunk-2 (2026-09-02): these two winding tests used to register
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/// an UNTEXTURED (Base1Solid) surface. Under the exact contract, an
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/// untextured surface slot is constructed but never EMITTED (built-
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/// EnvCell admission, contract §4) — so the winding assertions need a
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/// TEXTURED surface to have a batch to inspect at all. Geometry/winding
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/// output is independent of texturing, so switching to Base1Image does
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/// not change what these tests actually pin (verified by hand against
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/// CellStructSideCandidates.TriangleFanIndices before this change).
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/// </summary>
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private static void RegisterCellTexturedSurface(FakeMeshExtractorDats dats)
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{
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dats.Register(TexturedSurfaceId, new Surface
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{
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Type = SurfaceType.Base1Image,
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OrigTextureId = SurfaceTextureId,
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});
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dats.Register(SurfaceTextureId, new SurfaceTexture
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{
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Textures = new List<QualifiedDataId<RenderSurface>> { RenderSurfaceId },
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});
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dats.Register(RenderSurfaceId, new RenderSurface
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{
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Width = 1,
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Height = 1,
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Format = PixelFormat.PFID_A8R8G8B8,
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SourceData = new byte[] { 10, 20, 30, 255 },
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});
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}
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[Fact]
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public void PrepareCellStructMeshData_LandblockSide_PreservesRetailTriangleFanWinding()
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{
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var dats = new FakeMeshExtractorDats();
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RegisterCellTexturedSurface(dats);
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var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
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ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
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extractor.PrepareCellStructMeshData(
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id: 1,
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BuildQuadCellStruct(RetailCullMode.Landblock),
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surfaceOverrides: [2],
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Matrix4x4.Identity,
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CancellationToken.None));
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TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
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// Contract §3.6 + EnvCellRenderer.Rhi.cs's
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// ResolveRetailCellShellCullMode: cell shells now always draw
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// fixed D3DCULL_CW; the authored sides_type (ST_SINGLE here) no
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// longer flows into CullMode.
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Assert.Equal(RetailCullMode.Clockwise, batch.CullMode);
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Assert.True(batch.IsCellShell);
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Assert.Equal(0, batch.SourceSurfaceIndex);
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Assert.Equal([0, 1, 2, 0, 2, 3], batch.Indices);
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Assert.Equal(4, mesh.Vertices.Length);
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Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
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}
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[Fact]
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public void PrepareCellStructMeshData_NoneSide_ExpandsReversedFaceExactlyLikeRetailConstructMesh()
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{
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var dats = new FakeMeshExtractorDats();
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RegisterCellTexturedSurface(dats);
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var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
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ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
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extractor.PrepareCellStructMeshData(
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id: 1,
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BuildQuadCellStruct(RetailCullMode.None),
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surfaceOverrides: [2],
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Matrix4x4.Identity,
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CancellationToken.None));
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TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
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Assert.Equal(RetailCullMode.Clockwise, batch.CullMode);
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Assert.True(batch.IsCellShell);
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Assert.Equal(0, batch.SourceSurfaceIndex);
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Assert.Equal(
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[0, 1, 2, 0, 2, 3, 6, 5, 4, 7, 6, 4],
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batch.Indices);
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Assert.Equal(8, mesh.Vertices.Length);
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Assert.All(mesh.Vertices.Take(4), vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
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Assert.All(mesh.Vertices.Skip(4), vertex => Assert.Equal(-Vector3.UnitZ, vertex.Normal));
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}
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[Fact]
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public void PrepareCellStructMeshData_BothSide_NegativeCandidateIsNotWindingReversed()
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{
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// Contract §3.4's binding, counterintuitive fact: ST_BOTH's negative
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// candidate changes the SIDE ordinal, not the COPY ordinal, so its
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// fan order stays FORWARD even though its normal is negated. Only
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// ST_DOUBLE's second COPY reverses winding. Two DISTINCT surface
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// slots (0 and 1) so this also exercises "two subsets, one per
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// side" for ST_BOTH.
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var dats = new FakeMeshExtractorDats();
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dats.Register(0x0800000Au, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = SurfaceTextureId });
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dats.Register(0x08000014u, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = SurfaceTextureId });
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dats.Register(SurfaceTextureId, new SurfaceTexture
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{
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Textures = new List<QualifiedDataId<RenderSurface>> { RenderSurfaceId },
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});
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dats.Register(RenderSurfaceId, new RenderSurface
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{
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Width = 1,
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Height = 1,
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Format = PixelFormat.PFID_A8R8G8B8,
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SourceData = new byte[] { 1, 2, 3, 255 },
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});
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var cellStruct = new CellStruct
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{
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VertexArray = new VertexArray
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{
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Vertices = new Dictionary<ushort, SWVertex>
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{
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[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
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[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
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[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
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[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
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},
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},
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Polygons = new Dictionary<ushort, Polygon>
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{
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// Raw sides_type 2 == ST_BOTH. DatReaderWriter names this
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// CullMode member "Clockwise" too, but on Polygon.SidesType
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// it means ST_BOTH, NOT a GPU cull state (see
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// CellStructSideCandidates' remarks) -- unrelated to the
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// FIXED batch.CullMode this method now writes.
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[0] = new() { SidesType = RetailCullMode.Clockwise, PosSurface = 0, NegSurface = 1, VertexIds = [0, 1, 2, 3] },
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},
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};
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var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
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ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
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extractor.PrepareCellStructMeshData(
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id: 1, cellStruct, surfaceOverrides: [10, 20], Matrix4x4.Identity, CancellationToken.None));
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List<TextureBatchData> batches = mesh.TextureBatches.Values.SelectMany(b => b).OrderBy(b => b.SourceSurfaceIndex).ToList();
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Assert.Equal(2, batches.Count);
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TextureBatchData positive = batches[0];
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Assert.Equal(0, positive.SourceSurfaceIndex);
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Assert.Equal([0, 1, 2, 0, 2, 3], positive.Indices);
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TextureBatchData negative = batches[1];
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Assert.Equal(1, negative.SourceSurfaceIndex);
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// NOT reversed: forward fan order over the negative-lane vertices.
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Assert.Equal([4, 5, 6, 4, 6, 7], negative.Indices);
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Assert.All(mesh.Vertices.Take(4), vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
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Assert.All(mesh.Vertices.Skip(4), vertex => Assert.Equal(-Vector3.UnitZ, vertex.Normal));
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}
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[Fact]
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public void PrepareCellStructMeshData_UntexturedSlot_ConstructedButNotEmitted()
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{
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// Contract §4: RenderDeviceD3D::DrawEnvCell (arg4=1) admits a
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// subset iff (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP)) != 0. A
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// Base1Solid surface fails that test, so the slot is fully
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// constructed (mask/ownership facts exist) but the mesh must carry
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// ZERO texture batches for it.
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var dats = new FakeMeshExtractorDats();
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dats.Register(SolidSurfaceId, new Surface
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{
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@ -241,40 +398,279 @@ public sealed class MeshExtractorSolidFaceExtractionTests
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Matrix4x4.Identity,
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CancellationToken.None));
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TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
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Assert.Equal(RetailCullMode.Landblock, batch.CullMode);
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Assert.Equal([0, 1, 2, 0, 2, 3], batch.Indices);
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Assert.Equal(4, mesh.Vertices.Length);
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Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
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Assert.Empty(mesh.TextureBatches);
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}
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[Fact]
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public void PrepareCellStructMeshData_NoneSide_ExpandsReversedFaceExactlyLikeRetailConstructMesh()
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public void PrepareCellStructMeshData_TexturedNoPos_ReadsVertexUvSlotZero()
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{
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// Contract §3.5 as arbitrated on the PDB-paired binary (2026-09-02,
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// ConstructMesh @0x0059E683-0x0059E693): when the polygon's UV-index
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// array is absent (NoPos) the caller ZEROES THE INDEX (xor ebx,ebx)
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// and copyVert @0x0059C080 reads the vertex's own UV slot 0 like any
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// other index. This fixture carries a NON-zero UV at slot 0 to prove
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// the read-through; the zero-coordinate cases are the two tests
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// below (no vertex UV array; out-of-range index).
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var dats = new FakeMeshExtractorDats();
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dats.Register(SolidSurfaceId, new Surface
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RegisterCellTexturedSurface(dats);
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var cellStruct = new CellStruct
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{
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Type = SurfaceType.Base1Solid,
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ColorValue = new ColorARGB { Alpha = 255, Red = 64, Green = 96, Blue = 128 },
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});
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VertexArray = new VertexArray
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{
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Vertices = new Dictionary<ushort, SWVertex>
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{
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[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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},
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},
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Polygons = new Dictionary<ushort, Polygon>
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{
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[0] = new() { SidesType = RetailCullMode.Landblock, Stippling = StipplingType.NoPos, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2, 3] },
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},
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};
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var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
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ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
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extractor.PrepareCellStructMeshData(
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id: 1,
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BuildQuadCellStruct(RetailCullMode.None),
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surfaceOverrides: [1],
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Matrix4x4.Identity,
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CancellationToken.None));
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id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
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TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
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Assert.Equal(RetailCullMode.None, batch.CullMode);
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Assert.Equal(
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[0, 1, 2, 0, 2, 3, 6, 5, 4, 7, 6, 4],
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batch.Indices);
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Assert.Equal(8, mesh.Vertices.Length);
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Assert.All(mesh.Vertices.Take(4), vertex => Assert.Equal(Vector3.UnitZ, vertex.Normal));
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Assert.All(mesh.Vertices.Skip(4), vertex => Assert.Equal(-Vector3.UnitZ, vertex.Normal));
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Assert.False(batch.Key.IsSolid);
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Assert.Equal(4, mesh.Vertices.Length);
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Assert.All(mesh.Vertices, vertex => Assert.Equal(new Vector2(0.5f, 0.5f), vertex.UV));
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}
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[Fact]
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public void PrepareCellStructMeshData_TexturedNoPos_VertexWithoutUvArray_EmitsZeroUVs()
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{
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// copyVert @0x0059C080 zeroes the coordinate when the vertex has no
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// UV array (edi[4] == 0) — the only absent-array case that yields
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// (0,0). Same polygon shape as the read-through test, no vertex UVs.
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var dats = new FakeMeshExtractorDats();
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RegisterCellTexturedSurface(dats);
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var cellStruct = BuildQuadCellStruct(RetailCullMode.Landblock);
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cellStruct.Polygons[0].Stippling = StipplingType.NoPos;
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var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
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ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
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extractor.PrepareCellStructMeshData(
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id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
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Assert.Equal(4, mesh.Vertices.Length);
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Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector2.Zero, vertex.UV));
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}
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[Fact]
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public void PrepareCellStructMeshData_OutOfRangeUvIndex_EmitsZeroUVs_NotSlotZero()
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{
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// copyVert @0x0059C080: index >= the vertex's uv count -> zero
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// coordinate. Retail never clamps to slot 0. Each vertex has one
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// UV (slot 0, non-zero) and the polygon asks for slot 5.
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var dats = new FakeMeshExtractorDats();
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RegisterCellTexturedSurface(dats);
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var cellStruct = new CellStruct
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{
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VertexArray = new VertexArray
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{
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Vertices = new Dictionary<ushort, SWVertex>
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{
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[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ, UVs = { new Vec2Duv { U = 0.5f, V = 0.5f } } },
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},
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},
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Polygons = new Dictionary<ushort, Polygon>
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{
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[0] = new() { SidesType = RetailCullMode.Landblock, Stippling = default, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2, 3], PosUVIndices = [5, 5, 5, 5] },
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},
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};
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var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
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ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
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extractor.PrepareCellStructMeshData(
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id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
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Assert.Equal(4, mesh.Vertices.Length);
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Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector2.Zero, vertex.UV));
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}
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[Fact]
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public void PrepareCellStructMeshData_TwoSlotsSameSurfaceDid_RemainTwoDistinctSubsets()
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{
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// Contract §3.6 point 2: the subset owner is the SOURCE
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// SURFACE-ARRAY INDEX, not the resolved Surface DID -- two
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// different slots that happen to resolve to the SAME override
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// value (and therefore the same Surface DID) must stay two
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// separate subsets.
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var dats = new FakeMeshExtractorDats();
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RegisterCellTexturedSurface(dats);
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var cellStruct = new CellStruct
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{
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VertexArray = new VertexArray
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{
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Vertices = new Dictionary<ushort, SWVertex>
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{
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[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
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[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
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[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
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[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
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[4] = new() { Origin = new Vector3(2, 0, 0), Normal = Vector3.UnitZ },
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[5] = new() { Origin = new Vector3(3, 0, 0), Normal = Vector3.UnitZ },
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[6] = new() { Origin = new Vector3(3, 1, 0), Normal = Vector3.UnitZ },
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},
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},
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Polygons = new Dictionary<ushort, Polygon>
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{
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[0] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2, 3] },
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[1] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 1, NegSurface = -1, VertexIds = [4, 5, 6] },
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},
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};
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var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
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// Both slots resolve to override value 2 -> the SAME Surface DID.
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ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
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extractor.PrepareCellStructMeshData(
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id: 1, cellStruct, surfaceOverrides: [2, 2], Matrix4x4.Identity, CancellationToken.None));
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List<TextureBatchData> batches = mesh.TextureBatches.Values.SelectMany(b => b).OrderBy(b => b.SourceSurfaceIndex).ToList();
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Assert.Equal(2, batches.Count);
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Assert.Equal(0, batches[0].SourceSurfaceIndex);
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Assert.Equal(1, batches[1].SourceSurfaceIndex);
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Assert.Equal(batches[0].Key.SurfaceId, batches[1].Key.SurfaceId);
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Assert.NotSame(batches[0], batches[1]);
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}
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[Fact]
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public void PrepareCellStructMeshData_DifferentStipplingOnOneSlot_StaysOneSubsetWithAggregatedMask()
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{
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// Contract §3.6 point 3 + §3.2: two polygons on the SAME slot with
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// DIFFERENT stippling values must remain ONE subset, and the
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// slot's final mask is the OR of every polygon's positive-surface
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// stippling bit.
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var dats = new FakeMeshExtractorDats();
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RegisterCellTexturedSurface(dats);
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var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
[3] = new() { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, Stippling = StipplingType.None, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
[1] = new() { SidesType = RetailCullMode.Landblock, Stippling = StipplingType.Positive, PosSurface = 0, NegSurface = -1, VertexIds = [0, 2, 3] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
// Base1Image alone carries no alpha/clip/translucent bits -> initial
|
||||
// mask 0; the second polygon's nonzero (signed-positive) stippling
|
||||
// ORs bit 0 in. The first polygon's None (0) stippling does not.
|
||||
Assert.Equal((byte)1, batch.RetailSurfaceMask);
|
||||
Assert.Equal(6, batch.Indices.Count); // both triangles landed in the one subset
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_DifferentSidesValuesOnOneSlot_StaysOneSubset()
|
||||
{
|
||||
// Contract §3.6 point 3: two polygons on the SAME slot with
|
||||
// DIFFERENT sides_type values (ST_SINGLE and ST_DOUBLE here) must
|
||||
// stay one subset, in source polygon order.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
RegisterCellTexturedSurface(dats);
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
[1] = new() { SidesType = RetailCullMode.None, PosSurface = 0, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
|
||||
Assert.Equal(0, batch.SourceSurfaceIndex);
|
||||
// poly0 (ST_SINGLE): one forward triangle. poly1 (ST_DOUBLE): one
|
||||
// forward + one reversed copy. 3 triangles total, in polygon order.
|
||||
Assert.Equal(9, batch.Indices.Count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrepareCellStructMeshData_SubsetOrder_IsAscendingSurfaceIndexAcrossTextureFormats()
|
||||
{
|
||||
// Contract §3.6 point 1/5: subset order is ascending SOURCE SURFACE
|
||||
// INDEX, independent of the (Width,Height,Format) storage
|
||||
// grouping. Two slots resolve to DIFFERENT texture dimensions (so
|
||||
// they land in different TextureBatches dictionary buckets), and
|
||||
// the higher slot number is authored/processed FIRST.
|
||||
var dats = new FakeMeshExtractorDats();
|
||||
dats.Register(0x08000005u, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = 0x05000005u });
|
||||
dats.Register(0x05000005u, new SurfaceTexture { Textures = new List<QualifiedDataId<RenderSurface>> { 0x06000005u } });
|
||||
dats.Register(0x06000005u, new RenderSurface { Width = 8, Height = 8, Format = PixelFormat.PFID_A8R8G8B8, SourceData = new byte[8 * 8 * 4] });
|
||||
|
||||
dats.Register(0x08000002u, new Surface { Type = SurfaceType.Base1Image, OrigTextureId = SurfaceTextureId });
|
||||
dats.Register(SurfaceTextureId, new SurfaceTexture { Textures = new List<QualifiedDataId<RenderSurface>> { RenderSurfaceId } });
|
||||
dats.Register(RenderSurfaceId, new RenderSurface { Width = 1, Height = 1, Format = PixelFormat.PFID_A8R8G8B8, SourceData = new byte[] { 1, 2, 3, 255 } });
|
||||
|
||||
var cellStruct = new CellStruct
|
||||
{
|
||||
VertexArray = new VertexArray
|
||||
{
|
||||
Vertices = new Dictionary<ushort, SWVertex>
|
||||
{
|
||||
[0] = new() { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
|
||||
[1] = new() { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
|
||||
[2] = new() { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
|
||||
},
|
||||
},
|
||||
Polygons = new Dictionary<ushort, Polygon>
|
||||
{
|
||||
// Higher slot (5, the wide texture) authored/iterated FIRST.
|
||||
[0] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 5, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
[1] = new() { SidesType = RetailCullMode.Landblock, PosSurface = 2, NegSurface = -1, VertexIds = [0, 1, 2] },
|
||||
},
|
||||
};
|
||||
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
|
||||
|
||||
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
|
||||
extractor.PrepareCellStructMeshData(
|
||||
id: 1, cellStruct, surfaceOverrides: [0, 0, 2, 0, 0, 5], Matrix4x4.Identity, CancellationToken.None));
|
||||
|
||||
// At least two distinct (Width,Height,Format) buckets prove this
|
||||
// isn't accidentally passing because everything landed in one list.
|
||||
Assert.True(mesh.TextureBatches.Count >= 2);
|
||||
|
||||
List<int> order = CellSurfaceSubsets.InAscendingSurfaceOrder(mesh)
|
||||
.Select(b => b.SourceSurfaceIndex)
|
||||
.ToList();
|
||||
Assert.Equal([2, 5], order);
|
||||
}
|
||||
|
||||
private static void RegisterTexturedQuad(
|
||||
|
|
|
|||
|
|
@ -100,6 +100,10 @@ public static class ObjectMeshDataEquality {
|
|||
Assert.True(expected.IsTransparent == actual.IsTransparent, $"{path}.IsTransparent: expected {expected.IsTransparent}, got {actual.IsTransparent}");
|
||||
Assert.True(expected.IsAdditive == actual.IsAdditive, $"{path}.IsAdditive: expected {expected.IsAdditive}, got {actual.IsAdditive}");
|
||||
Assert.True(expected.HasWrappingUVs == actual.HasWrappingUVs, $"{path}.HasWrappingUVs: expected {expected.HasWrappingUVs}, got {actual.HasWrappingUVs}");
|
||||
Assert.True(expected.SourceSurfaceIndex == actual.SourceSurfaceIndex, $"{path}.SourceSurfaceIndex: expected {expected.SourceSurfaceIndex}, got {actual.SourceSurfaceIndex}");
|
||||
Assert.True(expected.RetailSurfaceMask == actual.RetailSurfaceMask, $"{path}.RetailSurfaceMask: expected {expected.RetailSurfaceMask}, got {actual.RetailSurfaceMask}");
|
||||
Assert.True(expected.RawSurfaceType == actual.RawSurfaceType, $"{path}.RawSurfaceType: expected {expected.RawSurfaceType}, got {actual.RawSurfaceType}");
|
||||
Assert.True(expected.IsCellShell == actual.IsCellShell, $"{path}.IsCellShell: expected {expected.IsCellShell}, got {actual.IsCellShell}");
|
||||
}
|
||||
|
||||
private static void AssertTextureBatchesEqual(
|
||||
|
|
|
|||
|
|
@ -176,6 +176,54 @@ public class ObjectMeshDataSerializerTests {
|
|||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OH2/S1 chunk-2: a cell-shell batch with non-default values for all
|
||||
/// four new fields (SourceSurfaceIndex, RetailSurfaceMask,
|
||||
/// RawSurfaceType, IsCellShell), proving the round-trip preserves them
|
||||
/// and not just their zero/-1 neutral defaults.
|
||||
/// </summary>
|
||||
private static ObjectMeshData WithCellShellSubset() {
|
||||
var data = EmptyObject();
|
||||
data.ObjectId = 0x0700_0001u;
|
||||
data.TextureBatches[(64, 64, TextureFormat.RGBA8)] = new List<TextureBatchData> {
|
||||
new() {
|
||||
Key = new TextureKey { SurfaceId = 0x08000BFFu, PaletteId = 0, Stippling = StipplingType.None, IsSolid = false },
|
||||
TextureData = new byte[] { 1, 2, 3, 4 },
|
||||
Indices = new List<ushort> { 0, 1, 2 },
|
||||
CullMode = CullMode.Clockwise,
|
||||
Translucency = TranslucencyKind.Opaque,
|
||||
IsTransparent = false,
|
||||
IsAdditive = false,
|
||||
HasWrappingUVs = false,
|
||||
SourceSurfaceIndex = 7,
|
||||
RetailSurfaceMask = 0b0000_1101,
|
||||
RawSurfaceType = 0x11u,
|
||||
IsCellShell = true,
|
||||
},
|
||||
};
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An ordinary (non-cell) GfxObj-shaped batch — the four new fields are
|
||||
/// left entirely unset, exercising their class-level neutral defaults
|
||||
/// (SourceSurfaceIndex = -1, RetailSurfaceMask = 0, RawSurfaceType = 0,
|
||||
/// IsCellShell = false) through the same round-trip path.
|
||||
/// </summary>
|
||||
private static ObjectMeshData WithGfxObjNeutralDefaults() {
|
||||
var data = EmptyObject();
|
||||
data.ObjectId = 0x0700_0002u;
|
||||
data.TextureBatches[(32, 32, TextureFormat.RGBA8)] = new List<TextureBatchData> {
|
||||
new() {
|
||||
Key = new TextureKey { SurfaceId = 0x08000001u, PaletteId = 0, Stippling = StipplingType.Positive, IsSolid = true },
|
||||
TextureData = new byte[] { 9, 9, 9, 9 },
|
||||
Indices = new List<ushort> { 0, 1, 2 },
|
||||
CullMode = CullMode.None,
|
||||
},
|
||||
};
|
||||
return data;
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> AllFixtures() {
|
||||
yield return new object[] { EmptyObject() };
|
||||
yield return new object[] { VerticesAndIndicesOnly() };
|
||||
|
|
@ -186,6 +234,21 @@ public class ObjectMeshDataSerializerTests {
|
|||
yield return new object[] { WithNullableFieldsAbsent() };
|
||||
yield return new object[] { WithEdgeLines() };
|
||||
yield return new object[] { WithNestedEnvCellGeometry() };
|
||||
yield return new object[] { WithCellShellSubset() };
|
||||
yield return new object[] { WithGfxObjNeutralDefaults() };
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WithGfxObjNeutralDefaults_Fixture_HasClassLevelNeutralDefaults() {
|
||||
// Sanity check on the fixture itself (not the serializer): proves
|
||||
// the "neutral default" claim is a property of TextureBatchData's
|
||||
// own field initializers, not something MeshExtractor's GfxObj path
|
||||
// has to opt into.
|
||||
TextureBatchData batch = Assert.Single(Assert.Single(WithGfxObjNeutralDefaults().TextureBatches).Value);
|
||||
Assert.Equal(-1, batch.SourceSurfaceIndex);
|
||||
Assert.Equal((byte)0, batch.RetailSurfaceMask);
|
||||
Assert.Equal(0u, batch.RawSurfaceType);
|
||||
Assert.False(batch.IsCellShell);
|
||||
}
|
||||
|
||||
// ---- round-trip tests ----------------------------------------------------
|
||||
|
|
@ -286,6 +349,43 @@ public class ObjectMeshDataSerializerTests {
|
|||
Assert.True(iB < iC, $"markerB (width=1,height=100) must precede markerC (width=100,height=1): iB={iB} iC={iC}");
|
||||
}
|
||||
|
||||
// ---- truncated/corrupt new-field rejection (OH2/S1 chunk-2, contract §10.5) ----
|
||||
|
||||
[Theory]
|
||||
[InlineData(1)]
|
||||
[InlineData(5)]
|
||||
[InlineData(10)]
|
||||
[InlineData(20)]
|
||||
[InlineData(46)]
|
||||
[InlineData(60)]
|
||||
public void Read_TruncatedTail_ThrowsDeterministically(int bytesRemoved) {
|
||||
// WithCellShellSubset's one small batch is the object's only
|
||||
// populated collection, so the LAST ~55 bytes of its serialized
|
||||
// form span exactly: the four new OH2 fields (SourceSurfaceIndex
|
||||
// int32, RetailSurfaceMask byte, RawSurfaceType uint32, IsCellShell
|
||||
// bool -- 10 bytes) immediately followed by the fixed
|
||||
// BoundingBox+SortCenter+DIDDegrade+SelectionSphere-flag+EdgeLines-
|
||||
// count tail every ObjectMeshData writes (45 bytes for this
|
||||
// fixture). Sweeping removal depths across that whole span proves
|
||||
// every cut inside or around the new fields fails closed --
|
||||
// EndOfStreamException from the underlying BinaryReader, never a
|
||||
// silently substituted default or a misread of a later field as one
|
||||
// of the new ones.
|
||||
var data = WithCellShellSubset();
|
||||
using var full = new MemoryStream();
|
||||
ObjectMeshDataSerializer.Write(data, full);
|
||||
byte[] fullBytes = full.ToArray();
|
||||
|
||||
byte[] truncated = fullBytes[..^bytesRemoved];
|
||||
|
||||
Assert.Throws<EndOfStreamException>(() => ObjectMeshDataSerializer.Read(truncated));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_EmptyStream_ThrowsDeterministically() {
|
||||
Assert.Throws<EndOfStreamException>(() => ObjectMeshDataSerializer.Read(Array.Empty<byte>()));
|
||||
}
|
||||
|
||||
private static int IndexOfSequence(byte[] haystack, byte[] needle) {
|
||||
for (int i = 0; i <= haystack.Length - needle.Length; i++) {
|
||||
bool match = true;
|
||||
|
|
|
|||
|
|
@ -9,6 +9,18 @@ public class PakFormatTests {
|
|||
Assert.Equal(64, PakHeader.Size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OH2/S1 contract §8.3 point 5: the recipe 7 -> 8 bump (exact
|
||||
/// CellStruct surface-index subset construction) is a serialized
|
||||
/// PAYLOAD/recipe change, not a container framing change — this pin
|
||||
/// makes that decision explicit and test-visible rather than implicit.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void FormatVersion_StaysAtTwo_AcrossTheOH2RecipeBump() {
|
||||
Assert.Equal(2u, PakFormat.CurrentFormatVersion);
|
||||
Assert.Equal(8u, PakFormat.CurrentBakeToolVersion);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TocEntry_Size_Is24Bytes() {
|
||||
Assert.Equal(24, PakTocEntry.Size);
|
||||
|
|
|
|||
|
|
@ -135,6 +135,42 @@ public sealed class PreparedAssetSourceTests : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OH2/S1 contract §10.5: an OLDER-recipe (7) package must be rejected
|
||||
/// by a CURRENT-recipe (8) consumer through the catalog-identity check
|
||||
/// alone, BEFORE any TextureBatchData payload field is ever
|
||||
/// deserialized -- so an older pak can never be silently misread as
|
||||
/// carrying the new SourceSurfaceIndex/RetailSurfaceMask/RawSurfaceType/
|
||||
/// IsCellShell fields.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void Constructor_RejectsOlderRecipePackageBeforePayloadDecode()
|
||||
{
|
||||
// PakWriter stamps BakeToolVersion to PakFormat.CurrentBakeToolVersion
|
||||
// unconditionally (the header-template default-0 footgun guard), so
|
||||
// an "older recipe" file has to be produced by patching the on-disk
|
||||
// header dword directly -- the same technique
|
||||
// PakRoundTripTests.Reader_RejectsWrongFormatVersion uses for the
|
||||
// sibling FormatVersion field. BakeToolVersion is offset 36 per
|
||||
// PakHeader's normative layout.
|
||||
string path = WritePak(
|
||||
(PakAssetType.EnvCellMesh, 1u, Mesh(1u)));
|
||||
|
||||
using (var fs = new FileStream(path, FileMode.Open, FileAccess.ReadWrite))
|
||||
{
|
||||
fs.Position = 36;
|
||||
Span<byte> buf = stackalloc byte[4];
|
||||
System.Buffers.Binary.BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
buf, PakFormat.CurrentBakeToolVersion - 1);
|
||||
fs.Write(buf);
|
||||
}
|
||||
|
||||
InvalidDataException error = Assert.Throws<InvalidDataException>(
|
||||
() => new PakPreparedAssetSource(path, Identity));
|
||||
Assert.Contains("does not match the installed DAT set", error.Message);
|
||||
Assert.Contains("Re-bake", error.Message);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_PreCanceledTokenPropagatesWithoutStartingRead()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,322 @@
|
|||
using AcDream.Core.Meshing;
|
||||
using DatReaderWriter.Enums;
|
||||
|
||||
namespace AcDream.Core.Tests.Meshing;
|
||||
|
||||
/// <summary>
|
||||
/// Pins the pure parts of
|
||||
/// docs/research/2026-09-01-overhaul/oh2-cellstruct-surface-contract.md
|
||||
/// §10.1 for the OH2/S1 chunk-1 descriptor: candidate construction
|
||||
/// (§3.4), UV absence (§3.5), and the per-surface mask (§3.2/§3.3).
|
||||
/// DAT resolution, subset aggregation, and draw admission are a later
|
||||
/// chunk (contract §9) and are out of scope here.
|
||||
/// </summary>
|
||||
public class CellStructSideCandidatesTests
|
||||
{
|
||||
// ---- §3.4 candidate construction: exact count, order, sign, winding ----
|
||||
|
||||
[Fact]
|
||||
public void SidesSingle_YieldsOnePositiveForwardCandidate()
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(0).ToArray();
|
||||
|
||||
var candidate = Assert.Single(candidates);
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, candidate.SurfaceSlot);
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, candidate.UvSlot);
|
||||
Assert.Equal(0, candidate.CopyOrdinal);
|
||||
Assert.Equal(1, candidate.NormalSign);
|
||||
Assert.False(candidate.ReverseWinding);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SidesDouble_YieldsTwoPositiveCandidates_SecondCopyReversedWithNegativeNormal()
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(1).ToArray();
|
||||
|
||||
Assert.Equal(2, candidates.Length);
|
||||
|
||||
var first = candidates[0];
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, first.SurfaceSlot);
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, first.UvSlot);
|
||||
Assert.Equal(0, first.CopyOrdinal);
|
||||
Assert.Equal(1, first.NormalSign);
|
||||
Assert.False(first.ReverseWinding);
|
||||
|
||||
var second = candidates[1];
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, second.SurfaceSlot);
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, second.UvSlot);
|
||||
Assert.Equal(1, second.CopyOrdinal);
|
||||
Assert.Equal(-1, second.NormalSign);
|
||||
Assert.True(second.ReverseWinding);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SidesBoth_YieldsPositiveThenNegativeCandidate_NegativeSideNotReversed()
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(2).ToArray();
|
||||
|
||||
Assert.Equal(2, candidates.Length);
|
||||
|
||||
var positive = candidates[0];
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, positive.SurfaceSlot);
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Positive, positive.UvSlot);
|
||||
Assert.Equal(0, positive.CopyOrdinal);
|
||||
Assert.Equal(1, positive.NormalSign);
|
||||
Assert.False(positive.ReverseWinding);
|
||||
|
||||
// The counterintuitive, binding fact from contract §3.4: ST_BOTH's
|
||||
// negative candidate gets a negative normal but is NOT index-reversed
|
||||
// (retail reverses on nonzero COPY ordinal, not side ordinal).
|
||||
var negative = candidates[1];
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Negative, negative.SurfaceSlot);
|
||||
Assert.Equal(CellStructPolygonSurfaceSide.Negative, negative.UvSlot);
|
||||
Assert.Equal(0, negative.CopyOrdinal);
|
||||
Assert.Equal(-1, negative.NormalSign);
|
||||
Assert.False(negative.ReverseWinding);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(3)]
|
||||
[InlineData(-1)]
|
||||
[InlineData(99)]
|
||||
public void UnknownSidesValue_YieldsNoCandidates(int rawSidesType)
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(rawSidesType);
|
||||
|
||||
Assert.True(candidates.IsEmpty);
|
||||
}
|
||||
|
||||
// ---- exact fan index order (§3.4 "Fan index order" column) ----
|
||||
|
||||
[Theory]
|
||||
[InlineData(0, 0, 1, 2)]
|
||||
[InlineData(1, 0, 2, 3)]
|
||||
[InlineData(5, 0, 6, 7)]
|
||||
public void ForwardWinding_ProducesForwardFanIndices(int triangleIndex, int a, int b, int c)
|
||||
{
|
||||
var (fa, fb, fc) = CellStructSideCandidates.TriangleFanIndices(triangleIndex, reverseWinding: false);
|
||||
|
||||
Assert.Equal((a, b, c), (fa, fb, fc));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0, 2, 1, 0)]
|
||||
[InlineData(1, 3, 2, 0)]
|
||||
[InlineData(5, 7, 6, 0)]
|
||||
public void ReversedWinding_ProducesReversedFanIndices(int triangleIndex, int a, int b, int c)
|
||||
{
|
||||
var (fa, fb, fc) = CellStructSideCandidates.TriangleFanIndices(triangleIndex, reverseWinding: true);
|
||||
|
||||
Assert.Equal((a, b, c), (fa, fb, fc));
|
||||
}
|
||||
|
||||
// ---- §3.5 UV absence: candidate survives, UV becomes zero ----
|
||||
|
||||
[Fact]
|
||||
public void NoPosStippling_MakesPositiveSlotCandidateUvAbsent_ButCandidateStillPresent()
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(0).ToArray();
|
||||
var candidate = Assert.Single(candidates);
|
||||
|
||||
Assert.True(CellStructSideCandidates.IsUvAbsent(candidate, StipplingType.NoPos));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NoNegStippling_MakesNegativeSlotCandidateUvAbsent_ButCandidateStillPresent()
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(2).ToArray();
|
||||
var negative = candidates[1];
|
||||
|
||||
// The candidate exists regardless of NoNeg — GetCandidates() and
|
||||
// IsUvAbsent() are deliberately decoupled so absence can never drop
|
||||
// a construction candidate (contract §3.5, §9 item 1).
|
||||
Assert.True(CellStructSideCandidates.IsUvAbsent(negative, StipplingType.NoNeg));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NoNegStippling_DoesNotMakePositiveSlotCandidateUvAbsent()
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(2).ToArray();
|
||||
var positive = candidates[0];
|
||||
|
||||
Assert.False(CellStructSideCandidates.IsUvAbsent(positive, StipplingType.NoNeg));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NoUvBits_LeavesUvPresent()
|
||||
{
|
||||
var candidates = CellStructSideCandidates.GetCandidates(0).ToArray();
|
||||
var candidate = Assert.Single(candidates);
|
||||
|
||||
Assert.False(CellStructSideCandidates.IsUvAbsent(candidate, StipplingType.None));
|
||||
}
|
||||
|
||||
// ---- §3.2 per-surface initial mask: exact precedence ----
|
||||
|
||||
[Fact]
|
||||
public void ClipMapSurface_HasInitialMaskEight()
|
||||
{
|
||||
Assert.Equal(8, CellStructSideCandidates.InitialSurfaceMask(SurfaceType.Base1ClipMap));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AlphaSurface_HasInitialMaskTwo()
|
||||
{
|
||||
Assert.Equal(2, CellStructSideCandidates.InitialSurfaceMask(SurfaceType.Alpha));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InvAlphaSurface_HasInitialMaskTwo()
|
||||
{
|
||||
Assert.Equal(2, CellStructSideCandidates.InitialSurfaceMask(SurfaceType.InvAlpha));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AdditiveSurface_HasInitialMaskTwo()
|
||||
{
|
||||
Assert.Equal(2, CellStructSideCandidates.InitialSurfaceMask(SurfaceType.Additive));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TranslucentSurface_HasInitialMaskFour()
|
||||
{
|
||||
Assert.Equal(4, CellStructSideCandidates.InitialSurfaceMask(SurfaceType.Translucent));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AlphaFamily_TakesPrecedenceOverClipMap()
|
||||
{
|
||||
var type = SurfaceType.Alpha | SurfaceType.Base1ClipMap;
|
||||
|
||||
Assert.Equal(2, CellStructSideCandidates.InitialSurfaceMask(type));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ClipMap_TakesPrecedenceOverTranslucent()
|
||||
{
|
||||
var type = SurfaceType.Base1ClipMap | SurfaceType.Translucent;
|
||||
|
||||
Assert.Equal(8, CellStructSideCandidates.InitialSurfaceMask(type));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlainSolidSurface_HasInitialMaskZero()
|
||||
{
|
||||
Assert.Equal(0, CellStructSideCandidates.InitialSurfaceMask(SurfaceType.Base1Solid));
|
||||
}
|
||||
|
||||
// ---- untextured surfaces are constructed as candidates; this layer
|
||||
// never conflates construction with the (later, out-of-scope) built-
|
||||
// EnvCell (Surface.Type & 6) != 0 draw-admission test ----
|
||||
|
||||
[Fact]
|
||||
public void UntexturedSolidSurfaceType_IsUntextured_ButCandidateIsStillConstructed()
|
||||
{
|
||||
// 0x1 = Base1Solid only.
|
||||
var type = (SurfaceType)0x1;
|
||||
Assert.True(RetailUntexturedSurfacePolicy.IsUntextured(type));
|
||||
|
||||
// GetCandidates never takes a Surface.Type — construction and
|
||||
// draw admission are independent per contract §9 item 1.
|
||||
var candidates = CellStructSideCandidates.GetCandidates(0);
|
||||
Assert.False(candidates.IsEmpty);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UntexturedSolidTranslucentSurfaceType_IsUntextured_ButCandidateIsStillConstructed()
|
||||
{
|
||||
// 0x11 = Base1Solid | Translucent — the canonical cathedral NoPos
|
||||
// surface type from contract §10.3.
|
||||
var type = (SurfaceType)0x11;
|
||||
Assert.True(RetailUntexturedSurfacePolicy.IsUntextured(type));
|
||||
Assert.Equal(4, CellStructSideCandidates.InitialSurfaceMask(type));
|
||||
|
||||
var candidates = CellStructSideCandidates.GetCandidates(0);
|
||||
Assert.False(candidates.IsEmpty);
|
||||
}
|
||||
|
||||
// ---- §3.2 per-polygon stippling mask update: signed-byte SETG,
|
||||
// aimed only at the positive surface ----
|
||||
|
||||
[Fact]
|
||||
public void PositiveStippling_OrsBitOneOnThePositiveSurfaceCandidate()
|
||||
{
|
||||
var mask = CellStructSideCandidates.ApplyStipplingMaskBit(
|
||||
currentMask: 0,
|
||||
candidateSurfaceSlot: CellStructPolygonSurfaceSide.Positive,
|
||||
stippling: StipplingType.Positive);
|
||||
|
||||
Assert.Equal(1, mask);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NegativeStippling_LeavesTheNegativeSurfaceCandidateMaskUnchanged()
|
||||
{
|
||||
// StipplingType.Negative (raw 2) is still positive as a signed
|
||||
// byte, but retail ORs this bit only into the POSITIVE surface's
|
||||
// mask (contract §3.2) — a candidate whose SurfaceSlot is Negative
|
||||
// never receives it, regardless of the stippling value.
|
||||
var mask = CellStructSideCandidates.ApplyStipplingMaskBit(
|
||||
currentMask: 4,
|
||||
candidateSurfaceSlot: CellStructPolygonSurfaceSide.Negative,
|
||||
stippling: StipplingType.Negative);
|
||||
|
||||
Assert.Equal(4, mask);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NoPosOrNoNegStippling_StillOrsBitOneOnThePositiveSurfaceCandidate()
|
||||
{
|
||||
// "Deliberately broader than the low two stipple-side bits": every
|
||||
// defined nonzero StipplingType value, including NoPos/NoNeg, is
|
||||
// positive as a signed byte (contract §3.2).
|
||||
var maskFromNoPos = CellStructSideCandidates.ApplyStipplingMaskBit(
|
||||
currentMask: 0,
|
||||
candidateSurfaceSlot: CellStructPolygonSurfaceSide.Positive,
|
||||
stippling: StipplingType.NoPos);
|
||||
var maskFromNoNeg = CellStructSideCandidates.ApplyStipplingMaskBit(
|
||||
currentMask: 0,
|
||||
candidateSurfaceSlot: CellStructPolygonSurfaceSide.Positive,
|
||||
stippling: StipplingType.NoNeg);
|
||||
|
||||
Assert.Equal(1, maskFromNoPos);
|
||||
Assert.Equal(1, maskFromNoNeg);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ZeroStippling_DoesNotOrBitOne()
|
||||
{
|
||||
var mask = CellStructSideCandidates.ApplyStipplingMaskBit(
|
||||
currentMask: 0,
|
||||
candidateSurfaceSlot: CellStructPolygonSurfaceSide.Positive,
|
||||
stippling: StipplingType.None);
|
||||
|
||||
Assert.Equal(0, mask);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CorruptRawStipplingValue_NegativeAsSignedByte_DoesNotOrBitOne()
|
||||
{
|
||||
// Raw 0x80..0xFF is negative as a signed byte, so the SETG check
|
||||
// fails even though the raw unsigned byte is nonzero.
|
||||
var stippling = (StipplingType)0x80;
|
||||
|
||||
var mask = CellStructSideCandidates.ApplyStipplingMaskBit(
|
||||
currentMask: 0,
|
||||
candidateSurfaceSlot: CellStructPolygonSurfaceSide.Positive,
|
||||
stippling: stippling);
|
||||
|
||||
Assert.Equal(0, mask);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreservesUnrelatedMaskBits_WhenOringBitOne()
|
||||
{
|
||||
var mask = CellStructSideCandidates.ApplyStipplingMaskBit(
|
||||
currentMask: 8,
|
||||
candidateSurfaceSlot: CellStructPolygonSurfaceSide.Positive,
|
||||
stippling: StipplingType.Positive);
|
||||
|
||||
Assert.Equal(9, mask);
|
||||
}
|
||||
}
|
||||
|
|
@ -27,4 +27,30 @@ public sealed class ContentMigrationCatalogTests
|
|||
Assert.Contains("pak v2", plan.Reason, StringComparison.OrdinalIgnoreCase);
|
||||
Assert.Contains("DrawingBSP", plan.Reason, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RecipeSevenToEightRequiresOneExplicitFullRebuild()
|
||||
{
|
||||
// OH2/S1: exact CellStruct surface-index subset construction.
|
||||
ContentMigrationPlan plan = ContentMigrationCatalog.Resolve(7, 8);
|
||||
|
||||
Assert.Equal(ContentWorkKind.FullRebuild, plan.Kind);
|
||||
Assert.Equal(7u, plan.FromRecipeVersion);
|
||||
Assert.Equal(8u, plan.TargetRecipeVersion);
|
||||
Assert.Contains("CellStruct", plan.Reason, StringComparison.OrdinalIgnoreCase);
|
||||
Assert.Empty(plan.EffectiveDatIds);
|
||||
Assert.Empty(plan.EffectiveLandblocks);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AnyOlderRecipeToEightCollapsesToOneFullRebuild()
|
||||
{
|
||||
ContentMigrationPlan plan = ContentMigrationCatalog.Resolve(1, 8);
|
||||
|
||||
Assert.Equal(ContentWorkKind.FullRebuild, plan.Kind);
|
||||
Assert.Equal(8u, plan.TargetRecipeVersion);
|
||||
Assert.Contains("pak v2", plan.Reason, StringComparison.OrdinalIgnoreCase);
|
||||
Assert.Contains("DrawingBSP", plan.Reason, StringComparison.OrdinalIgnoreCase);
|
||||
Assert.Contains("CellStruct", plan.Reason, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue