feat(content): S1 exact CellStruct surface-index construction, recipe 8
Campaign OVERHAUL S1 chunk A. Retail's D3DPolyRender::ConstructMesh @0x0059DFA0 is ported as one pure Core descriptor plus the Content extraction that consumes it: - side candidates come only from sides_type (0/1/2); NoPos/NoNeg mean UV-array absence only and never suppress a side (CPolygon::UnPack @0x00538650); - ST_DOUBLE's second copy is reversed with a negative normal; ST_BOTH's negative side has a negative normal and forward fan order (reverse is on the copy ordinal, not the side ordinal); - an absent UV-index array is UV index 0 (ConstructMesh @0x0059E691 xor ebx,ebx, arbitrated on the PDB-paired binary); copyVert @0x0059C080 zeroes coordinates only for a negative or out-of-range index or a vertex without UVs, never by clamping to slot 0; - the subset owner is the source surface-array index, emitted in ascending slot order with retail's per-slot mask (2 > 8 > 4 precedence, positive surface OR on signed stippling > 0); - built-EnvCell admission is (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP)) != 0 after surface resolution (DrawEnvCell @0x0059F170 -> DrawMesh @0x0059D4A0 arg4=1); untextured slots are constructed but not emitted; - cell batches carry SourceSurfaceIndex, RetailSurfaceMask, RawSurfaceType, IsCellShell, and fixed clockwise raster cull (RenderMeshSubset @0x0059CA10); authored sides_type is no longer stored as GPU cull. Prepared-mesh serializer gains the four fields; bake recipe 7 -> 8 with a FullRebuild migration; pak format stays 2 (pinned). Ordinary GfxObj extraction is unchanged. AP-234's register row and CellMesh unification land in chunk B. Core: 32 descriptor tests. Content: 170/170. Bake: 18/18. Launcher.Core: 365/365 (Lane!=Linux). Solution Release build 0 warnings / 0 errors. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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15 changed files with 1746 additions and 296 deletions
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@ -222,6 +222,12 @@ public static class ObjectMeshDataSerializer {
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w.Write(batch.IsTransparent);
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w.Write(batch.IsAdditive);
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w.Write(batch.HasWrappingUVs);
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// OH2/S1 chunk-2 (docs/research/2026-09-01-overhaul/oh2-cellstruct-surface-contract.md
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// §8/§10.5): fixed order, appended after HasWrappingUVs. Recipe 8.
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w.Write(batch.SourceSurfaceIndex);
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w.Write(batch.RetailSurfaceMask);
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w.Write(batch.RawSurfaceType);
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w.Write(batch.IsCellShell);
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}
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private static TextureBatchData ReadTextureBatchData(
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@ -241,6 +247,11 @@ public static class ObjectMeshDataSerializer {
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batch.IsTransparent = r.ReadBoolean();
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batch.IsAdditive = r.ReadBoolean();
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batch.HasWrappingUVs = r.ReadBoolean();
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// OH2/S1 chunk-2: fixed order, appended after HasWrappingUVs.
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batch.SourceSurfaceIndex = r.ReadInt32();
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batch.RetailSurfaceMask = r.ReadByte();
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batch.RawSurfaceType = r.ReadUInt32();
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batch.IsCellShell = r.ReadBoolean();
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return batch;
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}
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