fix(ui): port retail item drag visuals
Keep retail's underlay-free m_pDragIcon separate from the full cell icon and reveal the authored ghost mesh on physical source cells for the complete drag lifecycle. This removes the backpack backing from the cursor and retires AP-47. Co-Authored-By: Codex <codex@openai.com>
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14 changed files with 307 additions and 44 deletions
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@ -2146,6 +2146,7 @@ public sealed class GameWindow : IDisposable
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Objects,
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() => Shortcuts,
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(type, icon, under, over, effects) => iconComposer.GetIcon(type, icon, under, over, effects),
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(type, icon, under, over, effects) => iconComposer.GetDragIcon(type, icon, under, over, effects),
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UseItemByGuid,
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Combat,
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ItemMana,
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@ -2171,6 +2172,7 @@ public sealed class GameWindow : IDisposable
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Objects,
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() => _playerServerGuid,
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(type, icon, under, over, effects) => iconComposer.GetIcon(type, icon, under, over, effects),
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(type, icon, under, over, effects) => iconComposer.GetDragIcon(type, icon, under, over, effects),
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() => LocalPlayer.GetAttribute(
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AcDream.Core.Player.LocalPlayerState.AttributeKind.Strength)
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is { } strength ? (int?)strength.Current : null,
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