fix(ui): D.5.3/B.1 — dragging a toolbar item moved the window instead of the item

Found at visual verification: an occupied UiItemSlot sits inside the Draggable
toolbar frame (UiNineSlicePanel.Draggable=true), so UiRoot.OnMouseDown's FindWindow
returned the frame and the window-move branch won — press+drag on a slot moved the
whole bar instead of picking up the item. The slot wasn't CapturesPointerDrag (that
path is for self-driven text-selection and suppresses the BeginDrag promotion), and
UiRoot had no path for "a drag-source inside a draggable window."

Fix: add UiElement.IsDragSource (virtual, default false); UiItemSlot overrides it to
`ItemId != 0` (occupancy-gated). UiRoot.OnMouseDown now prioritizes IsDragSource over
window-move — an OCCUPIED slot starts the item drag (promotes to BeginDrag on >3px),
an EMPTY slot falls through to the IA-12 whole-window-drag so the bar stays movable
by its empty cells / chrome. UiRoot stays item-agnostic (reads only the bool). This
REDUCES divergence (occupied cells now drag like retail) within IA-12's umbrella — no
new register row.

Regression tests reproduce the LIVE topology (slot inside a Draggable frame); the
earlier RootWithBoundSlot tests put the slot directly under the root, so they could
not catch it. Full suite 493 pass / 0 fail / 2 skip.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-20 14:26:53 +02:00
parent 1e53820dd7
commit acdefc2e21
4 changed files with 69 additions and 0 deletions

View file

@ -113,6 +113,14 @@ public abstract class UiElement
/// drag-drop candidacy is suppressed in favour of the element's own handling.</summary>
public bool CapturesPointerDrag { get; set; }
/// <summary>If true, a left-press-and-move on this element starts a DRAG-DROP
/// (<see cref="UiRoot"/> promotes to BeginDrag) rather than moving a Draggable
/// ancestor window — so an item cell inside the toolbar frame drags the item, not
/// the window. Distinct from <see cref="CapturesPointerDrag"/> (a self-driven
/// interior drag like text selection, which does NOT promote to BeginDrag). Default
/// false; overridden by drag sources (e.g. an occupied <see cref="UiItemSlot"/>).</summary>
public virtual bool IsDragSource => false;
/// <summary>Minimum size enforced while resizing.</summary>
public float MinWidth { get; set; } = 40f;
public float MinHeight { get; set; } = 40f;