fix(runtime): latch accepted reveal readiness

This commit is contained in:
Erik 2026-07-26 17:17:05 +02:00
parent a6860d5563
commit acb845d812
2 changed files with 1 additions and 21 deletions

View file

@ -91,16 +91,7 @@ public sealed class RuntimeWorldTransitState
}
if (_snapshot.Readiness.IsReady)
{
if (_snapshot.Readiness == acknowledgement)
return false;
FailInvariant(
"readiness-changed-after-ready",
$"accepted={DescribeReadiness(_snapshot.Readiness)} "
+ $"actual={DescribeReadiness(acknowledgement)}");
return false;
}
bool isIndoor = IsIndoor(acknowledgement.DestinationCell);
int requiredRenderRadius = isIndoor ? 0 : 1;
@ -369,17 +360,6 @@ public sealed class RuntimeWorldTransitState
+ $"failures={snapshot.InvariantFailureCount}");
}
private static string DescribeReadiness(
in RuntimeDestinationReadiness readiness) =>
string.Create(
CultureInfo.InvariantCulture,
$"indoor={readiness.IsIndoor},"
+ $"unhydratable={readiness.IsUnhydratable},"
+ $"radius={readiness.RequiredRenderRadius},"
+ $"render={readiness.IsRenderNeighborhoodReady},"
+ $"composites={readiness.AreCompositeTexturesReady},"
+ $"collision={readiness.IsCollisionReady}");
private static bool IsIndoor(uint cellId) =>
(cellId & 0xFFFFu) >= 0x0100u;
}