feat(teleport B): PhysicsEngine.IsLandblockTerrainResident worldReady query
Adds a high-16-bit-prefix landblock residency check used as the teleport worldReady gate — true once the destination landblock's terrain+cells have been registered via AddLandblock, regardless of whether the caller passes a canonical (0xFFFF), cell-resolved, or bare landblock id. Two TDD tests confirm: false before registration, true after, and that a cell-resolved id on the same landblock returns true. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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using System;
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using System.Numerics;
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using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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public class PhysicsEngineResidencyTests
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{
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[Fact]
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public void IsLandblockTerrainResident_trueOnlyAfterAddLandblock()
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{
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var eng = new PhysicsEngine();
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uint canonical = 0xA9B4FFFFu; // canonical (streaming) form
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uint lbId = canonical & 0xFFFF0000u; // AddLandblock id
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Assert.False(eng.IsLandblockTerrainResident(canonical));
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eng.AddLandblock(lbId, terrain: null!, cells: Array.Empty<CellSurface>(),
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portals: Array.Empty<PortalPlane>(), worldOffsetX: 0f, worldOffsetY: 0f);
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Assert.True(eng.IsLandblockTerrainResident(canonical));
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}
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[Fact]
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public void IsLandblockTerrainResident_matchesOnHigh16_acceptsCellResolvedId()
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{
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var eng = new PhysicsEngine();
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eng.AddLandblock(0xA9B40000u, null!, Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(), 0f, 0f);
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Assert.True(eng.IsLandblockTerrainResident(0xA9B40019u)); // cell-resolved id, same LB
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Assert.False(eng.IsLandblockTerrainResident(0xC6A90019u)); // different LB
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}
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}
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