fix(headless): FA6 — name-match the Recruit bot instead of nearest-any-player
The second live gate run exposed a real environmental hazard: this shared ACE dev instance has a THIRD player character online (+Je, guid 0x50000001), and after @teleallto it ended up nearer to the Leader bot than the actual Recruit bot (+Horan, 0x5000000B). RuntimeFriendlyTargetQuery. FindClosestOtherPlayer — "nearest ANY other player" — picked +Je, and the fellowship recruit sent to it obviously never completed (confirmed live: WaitRecruited/WaitForRecruit both timed out, both bots quarantined and gracefully logged out cleanly). RuntimeFriendlyTargetQuery.FindPlayerByName resolves the nearest player whose streamed name matches exactly, with 3 new conformance tests (preferring the named player over a closer stranger, returning null when absent, and case-sensitivity/hidden/no-draw/self rejection). FellowshipAllegianceGateCoordinator (AcDream.Headless.Policies) is a small same-process, no-locking (single update thread) carrier for the Recruit bot's own discovered character name — set by its own HeadlessSessionHost the instant CharacterList selection resolves it, which IS D8's "discover it live" mechanism, not a hard-coded value. Constructed once per HeadlessProcessHost and threaded through HeadlessBotPolicyFactory.Create into the Leader policy, which now name-matches instead of taking whichever player entity happens to be closest. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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5 changed files with 280 additions and 33 deletions
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@ -2,6 +2,7 @@ using AcDream.Headless.Configuration;
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using AcDream.Headless.Credentials;
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using AcDream.Headless.Diagnostics;
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using AcDream.Headless.Platform;
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using AcDream.Headless.Policies;
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using AcDream.Runtime;
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using AcDream.Runtime.Session;
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@ -57,6 +58,10 @@ internal sealed class HeadlessProcessHost : IDisposable
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configuration.Sessions.Count);
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HeadlessProcessContentOwner? content = null;
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HeadlessProcessResourceSampler? resources = null;
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// FA6: constructed unconditionally — cheap, and every non-gate
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// session simply never reads or writes it (see the coordinator's
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// own class doc).
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var gateCoordinator = new FellowshipAllegianceGateCoordinator();
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try
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{
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if (configuration.Process?.Content is { } contentDescriptor)
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@ -98,7 +103,8 @@ internal sealed class HeadlessProcessHost : IDisposable
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_diagnostics,
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sessionOperations,
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timeProvider,
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contentLease: contentLease));
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contentLease: contentLease,
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gateCoordinator: gateCoordinator));
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}
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catch
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{
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