feat(combat): port retail held weapon parenting
Select the default combat mode from ordered equipped objects so bows request missile stance. Parse CreateObject parent metadata and ParentEvent, then render held objects as separate children composed from setup holding locations and placement frames each animation tick.
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18 changed files with 1152 additions and 17 deletions
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@ -678,12 +678,15 @@ public sealed class ClientObjectTableTests
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{
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var table = new ClientObjectTable();
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const uint player = 0x50000001u;
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ClientObject? rolledBack = null;
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table.MoveRolledBack += item => rolledBack = item;
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table.AddOrUpdate(new ClientObject { ObjectId = 0x942u });
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table.MoveItem(0x942u, player, newSlot: -1, newEquipLocation: EquipMask.Shield); // equipped
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table.MoveItemOptimistic(0x942u, player, 0); // optimistic UNWIELD into the pack (clears equip)
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Assert.Equal(EquipMask.None, table.Get(0x942u)!.CurrentlyEquippedLocation);
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Assert.True(table.RollbackMove(0x942u)); // server rejected the unwield
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Assert.Equal(EquipMask.Shield, table.Get(0x942u)!.CurrentlyEquippedLocation); // restored to equipped
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Assert.Same(table.Get(0x942u), rolledBack);
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}
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[Fact]
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