feat(combat): port retail held weapon parenting

Select the default combat mode from ordered equipped objects so bows request missile stance. Parse CreateObject parent metadata and ParentEvent, then render held objects as separate children composed from setup holding locations and placement frames each animation tick.
This commit is contained in:
Erik 2026-07-11 13:02:26 +02:00
parent 564d39dfea
commit ab6d96d113
18 changed files with 1152 additions and 17 deletions

View file

@ -678,12 +678,15 @@ public sealed class ClientObjectTableTests
{
var table = new ClientObjectTable();
const uint player = 0x50000001u;
ClientObject? rolledBack = null;
table.MoveRolledBack += item => rolledBack = item;
table.AddOrUpdate(new ClientObject { ObjectId = 0x942u });
table.MoveItem(0x942u, player, newSlot: -1, newEquipLocation: EquipMask.Shield); // equipped
table.MoveItemOptimistic(0x942u, player, 0); // optimistic UNWIELD into the pack (clears equip)
Assert.Equal(EquipMask.None, table.Get(0x942u)!.CurrentlyEquippedLocation);
Assert.True(table.RollbackMove(0x942u)); // server rejected the unwield
Assert.Equal(EquipMask.Shield, table.Get(0x942u)!.CurrentlyEquippedLocation); // restored to equipped
Assert.Same(table.Get(0x942u), rolledBack);
}
[Fact]