docs: file #160-#163 (remote run-pace, landing pose retest, glide adjudication, temp-diag strip) + handoff postscript 2
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@ -12,6 +12,22 @@
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> stop transitions, zero exceptions/stalls). Suite: 3,956 green.
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> REMAINING: the ONE combined R2+R3+R4 user visual pass, then R5.
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> The sections below are the historical entry state, kept verbatim.
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>
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> **POSTSCRIPT 2 (2026-07-03, the live verify session):** four live bugs
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> found+fixed during the user's pass, each root-caused (trail:
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> `c2dc1a88` StopCompletely's missing StopCompletely_Internal animation
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> dispatch orphaned pending_motions → wait-for-anims wedge; `24569fd2`
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> login SetPosition ran before the sink bind → one immortal orphan node;
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> `006cf659` remote-player movetos never ticked (glide) + door UMs
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> dropped (no RemoteMotion for UP-less entities); `350fb5e3` the
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> detached-object guard's ObjCellId proxy stripped ALL remote transition
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> links → door-swing snap, register TS-40). CONFIRMED WORKING by user:
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> local use-walk + door open + door swing + remote close-range walk.
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> STILL OPEN: ISSUES **#160** (remote run-anim pace vs ACE movement
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> speed), **#161** (remote landing pose — retest first, TS-40 may have
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> fixed it), **#162** (glide-class ACE autonomous-reflection cancels —
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> adjudication pending the user's retail-vs-retail A/B; adaptation needs
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> explicit approval), **#163** (strip the temp diagnostics).
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**Read this first, then the plan of record**
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(`docs/plans/2026-07-02-retail-motion-animation-rewrite.md`). This session
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