docs(plan): Slice 6b/6c vendor-completion contract — move-to-use, staging, selling, status-bar axiom

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Erik 2026-08-08 11:00:50 +02:00
parent 33b45ee581
commit ab3146ba88
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@ -688,3 +688,48 @@ a quantity; Buy → coins drop by the displayed price, the stack lands in
the pack, the shop refreshes; a single-item buy works; insufficient funds
fails cleanly; the session still closes on walk-away/portal with the
materialized items removed.
## Slice 6b/6c — vendor completion (contract authored 2026-08-08)
**Research:** `docs/research/2026-08-08-slice6b-vendor-completion-research.md`.
Closes the user's seven-finding gate batch (dropdown polish landed at
`33b45ee5`). Ordered chunks, one implementer:
1. **Move-to-use (Q2):** wire the existing client-predicted approach
primitive (`PlayerInteractionMovementSink.BeginApproach`,
`MovementType.MoveToObject` — today Pickup-only) onto `RequestUse`, so
using a vendor (or anything) beyond range walks the player in first,
retail's shape. No new movement machinery.
2. **Buy staging (Q3):** `AddToBuyList` semantics per the research
trace — Add stages the selection + slider quantity into the Buying
tab's list (rendered count/price), Buy on that tab sends ONE batched
0x005F with every staged entry, the two removal shapes + Clear, and
retail's X-close confirm dialog when staging is non-empty (the current
unconditional hide stays correct only for empty staging).
3. **Selling (Q4):** the Selling tab's list is THE drop target — accept
pack-item drops via the `ExternalContainerController` drag-handler
pattern, filter through `InqAcceptability` (all four rejection reasons
with retail's exact strings), staged sell list, batched 0x0060, and
the existing reconciliation machinery.
4. **Status bar (Q5) — user evidence is the axiom:** the code-reading
says our chain already matches retail, but the user's live session
says the stack count/value/split-bar presentation is absent for a
vendor selection. Reproduce in a UI-level test FIRST (drive the real
SelectedObjectController mount with a vendor selection); fix what the
reproduction reveals; if it genuinely cannot reproduce, STOP and
report with the test as evidence for a live-probe session.
5. **Pack order (Q1):** code-verified correct (wire placement position →
front insert). NO change; the gate re-checks it live and #352 gets
filed only if it reproduces.
Register: same-commit rows for any deviation; AP-161 narrows again as
staging/sell land (its remaining scope should shrink to nothing or to
precisely what stays absent).
**Gate (user):** click a vendor from afar → walk-in + open; stage two
different items with quantities → Buy All → one transaction, coins/items
correct; drag a sellable item onto the Selling tab → stages → Sell →
coins up, item gone; an InqAcceptability-rejected item shows retail's
refusal; X with a staged list → confirm dialog; stacked selection shows
count/value/split-bar in the toolbar; bought items land at the front of
the pack.