feat(physics): Phase 2 — port CellTransit + wire into ResolveCellId
New CellTransit static class ports retail's portal-graph cell traversal:
- FindTransitCellsSphere — indoor portal-neighbour walk
- AddAllOutsideCells — outdoor 24m grid expansion
- FindCellList — top-level driver (BFS through portals;
PointInsideCellBsp for final containment)
PhysicsEngine.ResolveOutdoorCellId renamed to ResolveCellId. Body
rewritten: indoor seeds delegate to CellTransit.FindCellList (portal-
graph BFS + BSP containment test); outdoor seeds keep the landblock
terrain grid lookup from the original implementation (preserving the
L.2e prefix-preservation fix). Signature extended with sphereRadius
parameter (needed by the sphere-vs-portal-plane test). Three call
sites updated (PhysicsEngine x2, TransitionTypes x1).
BSPQuery.PointInsideCellBsp retyped from PhysicsBSPNode? to CellBSPNode?
— the function operates on the cell-BSP tree (CellPhysics.CellBSP.Root
is a CellBSPNode). The previous PhysicsBSPNode typing was dead code, so
retype is safe.
Deletes the Phase D ResolveOutdoorCellIdTests.cs file. New ResolveCellIdTests
covers the equivalent contracts (fallback zero, outdoor seed with no
landblock).
Outdoor->indoor entry (check_building_transit) is stubbed pending the
BuildingPhysics infrastructure landing in the next commit.
Spec: docs/superpowers/specs/2026-05-19-indoor-portal-cell-tracking-design.md
Plan: docs/superpowers/plans/2026-05-19-indoor-portal-cell-tracking.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
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8 changed files with 472 additions and 182 deletions
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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public class CellTransitFindTransitCellsSphereTests
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{
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private static CellPhysics MakeCellWithPortalAtRightWall(
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Matrix4x4 worldTransform, uint otherCellId, ushort flags)
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{
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// Portal poly at local x=2.5 (right wall), normal +X.
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var portalPolyA = new ResolvedPolygon
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{
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Vertices = new[]
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{
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new Vector3(2.5f, -2.5f, 0f),
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new Vector3(2.5f, 2.5f, 0f),
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new Vector3(2.5f, 2.5f, 5f),
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new Vector3(2.5f, -2.5f, 5f),
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},
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Plane = new Plane(new Vector3(1, 0, 0), -2.5f), // x = 2.5
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NumPoints = 4,
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SidesType = DatReaderWriter.Enums.CullMode.None,
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};
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Matrix4x4.Invert(worldTransform, out var inv);
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return new CellPhysics
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{
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WorldTransform = worldTransform,
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InverseWorldTransform = inv,
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Resolved = new Dictionary<ushort, ResolvedPolygon>(),
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PortalPolygons = new Dictionary<ushort, ResolvedPolygon> { [10] = portalPolyA },
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Portals = new[]
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{
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new PortalInfo(otherCellId: (ushort)otherCellId, polygonId: 10, flags: flags),
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},
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};
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}
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[Fact]
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public void SphereInsideCellA_NearPortal_AddsCellB()
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{
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var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 0);
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var cellBT = Matrix4x4.CreateTranslation(new Vector3(5f, 0f, 0f));
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Matrix4x4.Invert(cellBT, out var cellBInv);
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var cellB = new CellPhysics
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{
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WorldTransform = cellBT,
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InverseWorldTransform = cellBInv,
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Resolved = new Dictionary<ushort, ResolvedPolygon>(),
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};
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var cache = new PhysicsDataCache();
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cache.RegisterCellStructForTest(0xA9B40100u, cellA);
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cache.RegisterCellStructForTest(0xA9B40101u, cellB);
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// Sphere center near portal (local x=2.0, radius=0.5 → reaches x=2.5 = portal plane).
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var worldSphereCenter = new Vector3(2.0f, 0f, 2.5f);
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var candidates = new HashSet<uint>();
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CellTransit.FindTransitCellsSphere(
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cache, cellA, currentCellId: 0xA9B40100u,
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worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
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Assert.Contains(0xA9B40101u, candidates);
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Assert.False(exitOutside);
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}
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[Fact]
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public void SphereInsideCellA_FarFromPortal_DoesNotAddCellB()
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{
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var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 0);
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var cache = new PhysicsDataCache();
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cache.RegisterCellStructForTest(0xA9B40100u, cellA);
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// Sphere far from portal (local x=-1.0, reach to x=-0.5 — nowhere near portal at x=2.5).
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var worldSphereCenter = new Vector3(-1.0f, 0f, 2.5f);
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var candidates = new HashSet<uint>();
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CellTransit.FindTransitCellsSphere(
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cache, cellA, currentCellId: 0xA9B40100u,
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worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
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Assert.DoesNotContain(0xA9B40101u, candidates);
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}
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[Fact]
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public void ExitPortal_SphereStraddlesPortalPlane_FlagsCheckOutside()
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{
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var exitCell = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0xFFFF, flags: 0);
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var cache = new PhysicsDataCache();
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cache.RegisterCellStructForTest(0xA9B40100u, exitCell);
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var worldSphereCenter = new Vector3(2.0f, 0f, 2.5f);
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var candidates = new HashSet<uint>();
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CellTransit.FindTransitCellsSphere(
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cache, exitCell, currentCellId: 0xA9B40100u,
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worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
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Assert.True(exitOutside);
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}
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}
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