refactor(world): extract live entity network updates

Move Position, Vector, State, Movement, and equal-generation CreateObject routing out of GameWindow while preserving per-channel authority, ForcePosition acknowledgement, and motion-runtime ownership. Add adversarial authority and exact-wire coverage so reentrant updates and GUID reuse cannot publish stale state.
This commit is contained in:
Erik 2026-07-21 19:11:49 +02:00
parent c203e4799a
commit aa90c64666
19 changed files with 3701 additions and 2241 deletions

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