refactor(app): compose interaction and retained UI startup
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f663b04a54
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15 changed files with 2157 additions and 467 deletions
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@ -58,10 +58,9 @@ public sealed class GameWindowSlice8BoundaryTests
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"this).Compose(platform, hostInputCamera);",
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"new SettingsDevToolsCompositionPhase(",
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"this).Compose(platform, hostInputCamera, contentEffectsAudio);",
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"_uiHost = _retailUiLease.AcquireHost(",
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"_uiHost.WireMouse(m)",
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"_uiHost.WireKeyboard(kb)",
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"_retailUiRuntime = _retailUiLease.Mount(",
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"InteractionRetainedUiResult interactionUi =",
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"new InteractionRetainedUiCompositionPhase(",
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"this).Compose(",
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"_liveEntities = new AcDream.App.World.LiveEntityRuntime(",
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"_selectionInteractions ??= new AcDream.App.Interaction.SelectionInteractionController(",
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"_retainedUiGameplayBinding =",
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@ -220,7 +219,7 @@ public sealed class GameWindowSlice8BoundaryTests
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"private AcDream.App.Net.LiveSessionHost");
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string body = MethodBody(
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"private void OnFramebufferResize(",
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"private uint? PickWorldGuidAtCursor(");
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"private (uint Claim, bool Unhydratable)? _spawnClaimRangeMemo;");
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Assert.Contains("=> _framebufferResize.Resize(newSize);", body, StringComparison.Ordinal);
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Assert.DoesNotContain("Viewport(", body, StringComparison.Ordinal);
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