fix(ui): round-5 review polish — S1 block outline pass, S2 non-UiText outline paths, S3 citation fix
Collects the post-gate polish left uncommitted by the killed round-5 agent (S1/S3 + review fixes N1/N3/N4) and completes the missing S2 half: - S1: UiText multi-line transcript + colored-run label now submit EVERY line/run's outline pass before ANY fill pass, matching retail's UIElement_Text::DrawSelf @0x00467aa0 whole-block walk. DrawStringDatPass is exposed for block-level batching; single lines keep DrawStringDat. - S2 (completed this commit): authored outline 0x21/0x22 now reaches every text-bearing widget — UiButton, UiDatElement, UiField, UiMeter, UiMenu, UiCatalogSlot — seeded from the element's effective-default state exactly like UiText (BuildButton lifts the label-bearing Text child's authored value first, same chain as the label color). Per-STATE outline switching (dialog/character/combat buttons author 0x21 in state 0x3 only) is NOT ported — filed as register row AP-192 in this commit. - S3: ChatWindowController reconciliation comment corrects the misread indicator action ids 0x10000514-17 -> 0x10000114-17 and re-attributes the id-coincidence to the pagination widget's m_prevButton/m_nextButton, not gmFriendsUI; register + window-shell research doc corrected to match. - N1: LayoutImporter's duplicate per-state any-state-first-wins 0x21 read is deleted — ElementReader.ApplyCanonicalLegacyProjection's DirectState-then- effective-default resolution is the single source (the duplicate would have lit state-0x3-only outlines permanently once S2 widened consumption). - N3: the outline pass tints with the outline color's OWN alpha, not the fill's (retail tints m_curOutlineColor and m_curTextColor independently). - N4: the outline-inflated glyph SOURCE rect is clamped to the atlas bounds with matching dest shrink, porting CreateCharRectPair @0x00441480's edge behavior — edge glyphs crop instead of sampling a neighbour's texels. Full Release suite: 12,610 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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14 changed files with 258 additions and 66 deletions
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@ -155,6 +155,17 @@ public sealed class UiMenu : UiElement
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public UiDatFont? DatFont { get; set; }
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public AcDream.App.Rendering.BitmapFont? Font { get; set; }
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/// <summary>Retail LayoutDesc property <c>0x21</c> (two-pass glyph outline,
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/// <c>UIElement_Text::SetOutline @0x0046a81c</c>). No authored menu element
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/// carries it today; settable for parity with the other text-bearing widgets
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/// (round-5 review S2 — per-STATE switching is AP-192).</summary>
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public bool Outline { get; set; }
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/// <summary>Retail LayoutDesc property <c>0x22</c> (<c>m_curOutlineColor</c>,
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/// ctor default black). Only meaningful when <see cref="Outline"/> is true.</summary>
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public Vector4 OutlineColor { get; set; } = UiRenderContext.DefaultOutlineColor;
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public Func<uint, (uint tex, int w, int h)>? SpriteResolve { get; set; }
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// Button face sprites (dat menu element 0x10000014).
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@ -458,7 +469,7 @@ public sealed class UiMenu : UiElement
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private void DrawLabel(UiRenderContext ctx, string s, float x, float y, Vector4 color)
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{
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if (DatFont is { } df) ctx.DrawStringDat(df, s, x, y, color);
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if (DatFont is { } df) ctx.DrawStringDat(df, s, x, y, color, Outline, OutlineColor);
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else ctx.DrawString(s, x, y, color, Font);
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}
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