refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence. Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
3456dff038
commit
aa3f4a60f8
36 changed files with 878 additions and 276 deletions
|
|
@ -625,11 +625,11 @@ public sealed class UpdateFrameOrchestratorTests
|
|||
== typeof(AcDream.App.Interaction.SelectionInteractionController));
|
||||
|
||||
FieldInfo outboundDiagnostics = Assert.Single(
|
||||
typeof(AcDream.App.Input.LocalPlayerOutboundController).GetFields(
|
||||
typeof(LocalPlayerOutboundController).GetFields(
|
||||
BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
field => field.Name == "_diagnostic");
|
||||
Assert.Equal(
|
||||
typeof(AcDream.App.Input.IMovementTruthDiagnosticSink),
|
||||
typeof(IMovementTruthDiagnosticSink),
|
||||
outboundDiagnostics.FieldType);
|
||||
Assert.DoesNotContain(
|
||||
typeof(AcDream.App.Input.MovementTruthDiagnosticController).GetFields(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue