refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence. Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage. Co-authored-by: Codex <noreply@openai.com>
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36 changed files with 878 additions and 276 deletions
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@ -96,7 +96,8 @@ public sealed class HostInputCameraCompositionTests
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ViewportAspect = new ViewportAspectState();
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Framebuffer = new FramebufferResizeController(ViewportAspect);
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Capture = new CaptureSource();
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Movement = new DispatcherMovementInputSource(Capture);
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MovementState = new RuntimeLocalPlayerMovementState();
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Movement = new DispatcherMovementInputSource(MovementState, Capture);
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CameraInput = new DispatcherCameraInputSource();
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PlayerMode = new LocalPlayerModeState();
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Chase = new ChaseCameraInputState();
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@ -111,6 +112,7 @@ public sealed class HostInputCameraCompositionTests
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public ViewportAspectState ViewportAspect { get; }
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public FramebufferResizeController Framebuffer { get; }
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public CaptureSource Capture { get; }
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public RuntimeLocalPlayerMovementState MovementState { get; }
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public DispatcherMovementInputSource Movement { get; }
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public DispatcherCameraInputSource CameraInput { get; }
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public LocalPlayerModeState PlayerMode { get; }
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@ -141,7 +143,11 @@ public sealed class HostInputCameraCompositionTests
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throw new InvalidOperationException($"fault at {point}");
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});
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public void Dispose() => Publication.Dispose();
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public void Dispose()
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{
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Publication.Dispose();
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MovementState.Dispose();
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}
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}
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private sealed class Publication :
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