refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence. Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage. Co-authored-by: Codex <noreply@openai.com>
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36 changed files with 878 additions and 276 deletions
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@ -73,7 +73,9 @@ public readonly record struct RuntimeMovementSnapshot(
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Position Position,
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System.Numerics.Vector3 Velocity,
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bool IsAirborne,
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double SimulationTimeSeconds);
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double SimulationTimeSeconds,
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long Revision = 0,
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bool AutoRunActive = false);
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public interface IRuntimeMovementView
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{
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