refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence. Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage. Co-authored-by: Codex <noreply@openai.com>
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</PropertyGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="AcDream.Runtime.Tests" />
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<InternalsVisibleTo Include="AcDream.App" />
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<InternalsVisibleTo Include="AcDream.App.Tests" />
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<InternalsVisibleTo Include="AcDream.Core.Tests" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\AcDream.Core\AcDream.Core.csproj" />
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