fix(O-T4): thread-safety lock in DatDatabaseWrapper + drop unused using
Code-review findings on T4: 1. Added lock(_lock) around _db.TryGet and TryGetFileBytes in DatDatabaseWrapper, matching WB's DefaultDatDatabase pattern. ObjectMeshManager.PrepareMeshDataAsync runs on the thread pool, so concurrent dat access through the adapter must be serialized — our underlying DatCollection is not documented as thread-safe. 2. Removed unused `using WorldBuilder.Shared.Models;` from WbMeshAdapter.cs (its only purpose was TerrainEntry, which moved to AcDream.Core in T2). Build green; tests green (1147 passing, 8 pre-existing failures baseline). Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2 changed files with 21 additions and 8 deletions
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@ -10,7 +10,6 @@ using DatReaderWriter.DBObjs;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging.Abstractions;
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using Silk.NET.OpenGL;
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using WorldBuilder.Shared.Models;
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using WorldBuilder.Shared.Services;
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namespace AcDream.App.Rendering.Wb;
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