refactor(runtime): unify generation reset for direct hosts
Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
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28 changed files with 2707 additions and 345 deletions
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@ -19,7 +19,7 @@ public sealed class RuntimeLiveSessionNoWindowTests
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new LiveSessionRoutingFactories(
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_ => new EventRoute(calls),
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_ => new CommandRoute(calls)),
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() => calls.Add("reset"),
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_ => calls.Add("reset"),
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new LiveSessionSelectionBindings(
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id => calls.Add($"player:{id}"),
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_ => { },
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