refactor(runtime): unify generation reset for direct hosts

Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-27 00:43:26 +02:00
parent 7818494116
commit a9a822f206
28 changed files with 2707 additions and 345 deletions

View file

@ -221,7 +221,7 @@ public sealed class LiveSessionHostTests
Func<WorldSession, ILiveSessionCommandRouting> createCommands) =>
new(controller, new LiveSessionHostBindings(
Routing: new(createEvents, createCommands),
Reset: () => calls.Add("reset"),
Reset: _ => calls.Add("reset"),
Selection: new(
id => calls.Add($"player:{id}"),
id => calls.Add($"vitals:{id}"),