refactor(runtime): unify generation reset for direct hosts
Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
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28 changed files with 2707 additions and 345 deletions
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@ -850,6 +850,9 @@ public sealed class LocalPlayerTeleportControllerTests
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public void ResetSession()
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{
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}
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public void ResetGenerationPresentation()
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{
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}
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}
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private sealed class FakePresentation : ILocalPlayerTeleportPresentation
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