refactor(runtime): unify generation reset for direct hosts

Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-27 00:43:26 +02:00
parent 7818494116
commit a9a822f206
28 changed files with 2707 additions and 345 deletions

View file

@ -2,6 +2,7 @@ using System.Net;
using AcDream.App.Rendering;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Runtime;
using AcDream.Runtime.Session;
namespace AcDream.App.Tests.Net;
@ -92,7 +93,8 @@ public sealed class LiveSessionShutdownIntegrationTests
deactivateCommands: static () => { },
detachEvents: static () => { });
public void ResetSessionState() { }
public void ResetSessionState(
RuntimeGenerationToken retiringGeneration) { }
public void ReportConnecting(string host, int port, string user) { }
public void ReportConnected() { }
public void ApplySelectedCharacter(LiveSessionCharacterSelection selection) { }