refactor(runtime): unify generation reset for direct hosts

Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-27 00:43:26 +02:00
parent 7818494116
commit a9a822f206
28 changed files with 2707 additions and 345 deletions

View file

@ -815,6 +815,7 @@ internal sealed class SessionPlayerCompositionPhase
d.PlayerController,
d.WorldOrigin),
new LiveSessionDomainRuntime(
d.Runtime,
d.EntityObjects,
d.Character,
d.Actions,