feat(ui): share indicator detail panels

Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag.

Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110.

Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 10:27:41 +02:00
parent 52c529be86
commit a96767ba6d
28 changed files with 6539 additions and 32 deletions

View file

@ -37,11 +37,14 @@ public sealed class SocialActionsTests
[Fact]
public void BuildPingRequest_HasOpcode0x01E9()
{
byte[] body = SocialActions.BuildPingRequest(seq: 1, clientId: 42);
byte[] body = SocialActions.BuildPingRequest(seq: 1);
Assert.Equal(12, body.Length);
Assert.Equal(SocialActions.GameActionEnvelope,
BinaryPrimitives.ReadUInt32LittleEndian(body));
Assert.Equal(1u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(4)));
Assert.Equal(SocialActions.PingRequestOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
Assert.Equal(42u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
}
[Fact]