feat(ui): share indicator detail panels

Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag.

Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110.

Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 10:27:41 +02:00
parent 52c529be86
commit a96767ba6d
28 changed files with 6539 additions and 32 deletions

View file

@ -113,7 +113,7 @@ public sealed class RetailPanelUiControllerTests
}
[Fact]
public void RestorePreviousEffect_DoesNotReplaceMainPanelPlacement()
public void IndicatorDetailPanel_SharesPlacementAndRestoresPreviousPanel()
{
var root = new UiRoot { Width = 1280f, Height = 720f };
RetailWindowHandle inventory = Mount(root, WindowNames.Inventory, 40f, 60f);
@ -122,13 +122,17 @@ public sealed class RetailPanelUiControllerTests
using var controller = Create(root);
controller.RegisterMainPanel(7u, WindowNames.Inventory, inventory);
controller.RegisterMainPanel(11u, WindowNames.Character, character);
controller.Register(4u, WindowNames.PositiveEffects, restorePrevious: true);
controller.RegisterMainPanel(
4u,
WindowNames.PositiveEffects,
effect,
restorePrevious: true);
controller.SetPanelVisibility(7u, visible: true);
inventory.MoveTo(280f, 120f);
controller.SetPanelVisibility(4u, visible: true);
Assert.Equal((900f, 30f), (effect.Left, effect.Top));
Assert.Equal((280f, 120f), (effect.Left, effect.Top));
Assert.False(inventory.IsVisible);
Assert.True(effect.IsVisible);