feat(ui): share indicator detail panels

Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag.

Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110.

Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 10:27:41 +02:00
parent 52c529be86
commit a96767ba6d
28 changed files with 6539 additions and 32 deletions

View file

@ -18,6 +18,8 @@ public sealed class RetailLayoutFixtureGenerator
{
(0x21000006u, "chat_21000006.json"),
(0x21000016u, "toolbar_21000016.json"),
(0x2100001Du, "link_status_2100001D.json"),
(0x21000020u, "vitae_21000020.json"),
(0x21000023u, "inventory_21000023.json"),
(0x21000024u, "paperdoll_21000024.json"),
(0x2100002Eu, "character_2100002E.json"),
@ -118,6 +120,17 @@ public sealed class RetailLayoutFixtureGenerator
File.WriteAllText(Path.Combine(FixtureDirectory(), fileName), effectsJson);
}
ElementInfo? miniGame = LayoutImporter.ImportInfos(
dats, MiniGameUiController.LayoutId, MiniGameUiController.RootId);
Assert.NotNull(miniGame);
File.WriteAllText(
Path.Combine(FixtureDirectory(), "mini_game_2100001E.json"),
JsonSerializer.Serialize(miniGame, new JsonSerializerOptions
{
IncludeFields = true,
WriteIndented = true,
}));
foreach ((uint rootId, string fileName) in new[]
{
(0x10000466u,