feat(ui): share indicator detail panels

Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag.

Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110.

Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 10:27:41 +02:00
parent 52c529be86
commit a96767ba6d
28 changed files with 6539 additions and 32 deletions

View file

@ -149,12 +149,9 @@ public static class GameEvents
// ── Pings / misc ────────────────────────────────────────────────────────
/// <summary>0x01EA PingResponse: echoes the client ping id.</summary>
public static uint? ParsePingResponse(ReadOnlySpan<byte> payload)
{
if (payload.Length < 4) return null;
return BinaryPrimitives.ReadUInt32LittleEndian(payload);
}
/// <summary>0x01EA PingResponse has no payload; receipt is the acknowledgement.</summary>
public static bool ParsePingResponse(ReadOnlySpan<byte> payload)
=> payload.IsEmpty;
// ── Spells / magic ──────────────────────────────────────────────────────