feat(ui): share indicator detail panels
Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag. Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110. Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -149,12 +149,9 @@ public static class GameEvents
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// ── Pings / misc ────────────────────────────────────────────────────────
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/// <summary>0x01EA PingResponse: echoes the client ping id.</summary>
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public static uint? ParsePingResponse(ReadOnlySpan<byte> payload)
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{
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if (payload.Length < 4) return null;
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return BinaryPrimitives.ReadUInt32LittleEndian(payload);
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}
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/// <summary>0x01EA PingResponse has no payload; receipt is the acknowledgement.</summary>
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public static bool ParsePingResponse(ReadOnlySpan<byte> payload)
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=> payload.IsEmpty;
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// ── Spells / magic ──────────────────────────────────────────────────────
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