feat(ui): share indicator detail panels
Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag. Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110. Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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28 changed files with 6539 additions and 32 deletions
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@ -10,16 +10,22 @@ public static class RetailPanelCatalog
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public const uint PositiveEffects = 4u;
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public const uint NegativeEffects = 5u;
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public const uint Inventory = 7u;
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public const uint LinkStatus = 8u;
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public const uint MiniGame = 9u;
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public const uint Character = 11u;
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public const uint Magic = 13u;
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public const uint Vitae = 15u;
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private static readonly (uint PanelId, string WindowName)[] Mounted =
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{
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(PositiveEffects, WindowNames.PositiveEffects),
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(NegativeEffects, WindowNames.NegativeEffects),
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(Inventory, WindowNames.Inventory),
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(LinkStatus, WindowNames.LinkStatus),
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(MiniGame, WindowNames.MiniGame),
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(Character, WindowNames.Character),
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(Magic, WindowNames.Spellbook),
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(Vitae, WindowNames.Vitae),
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};
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private static readonly (uint PanelId, string WindowName)[] Toolbar =
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