feat(ui): share indicator detail panels
Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag. Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110. Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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28 changed files with 6539 additions and 32 deletions
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@ -85,7 +85,10 @@ public sealed class IndicatorBarController : IRetainedPanelController
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_helpful.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.PositiveEffects);
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_harmful.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.NegativeEffects);
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_link.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.LinkStatus);
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_vitae.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.Vitae);
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_burden.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.Character);
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_miniGame.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.MiniGame);
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_endCharacterSession.OnClick = bindings.RequestEndCharacterSession;
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bindings.Spellbook.EnchantmentsChanged += UpdateEnchantments;
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