feat(ui): share indicator detail panels

Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag.

Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110.

Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 10:27:41 +02:00
parent 52c529be86
commit a96767ba6d
28 changed files with 6539 additions and 32 deletions

View file

@ -714,6 +714,11 @@ the burden/effect/logout actions use the shared panel/dialog owners. Main-panel
visibility now flows through retail's one-active `gmPanelUI` owner. M3 remains
active only for the connected single-client magic
UI/casting visual gate and the final two-client portal observer gate.
The 2026-07-17 indicator follow-up also mounts the authored Link Status, Vitae,
and Mini Game detail roots as children of that same main-panel owner. Helpful,
Harmful, Link, and Vitae therefore replace Inventory/Character/Magic in one
canonical window position. Link uses retail's payload-free ping/RTT cadence;
Vitae uses PropertyInt 129/139 and the retail XP-pool threshold formula.
The first connected gate exposed and corrected two retained-import defects:
spellbook tabs are authored stateful text controls (not buttons), and retail
text starts with zero margins. Real-DAT fixtures now pin spellbook binding,