feat(ui): unify retained window mounts
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20 changed files with 823 additions and 366 deletions
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@ -241,17 +241,21 @@ text; full suite green; user visual gate.
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### 2.2 Use one mount path for every production window
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- [ ] Extend `RetailWindowFrame.Mount` to return a handle and accept exact resize,
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- [x] Extend `RetailWindowFrame.Mount` to return a handle and accept exact resize,
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chrome, opacity, visibility and constraint policy.
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- [ ] Support both imported roots that already own retail chrome and shared
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- [x] Support both imported roots that already own retail chrome and shared
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nine-slice wrappers, with independent X/Y resize policy, so migrations cannot
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double-frame or double-inset content.
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- [ ] Migrate vitals, chat, toolbar, inventory, radar, character, and Studio one at
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- [x] Migrate vitals, chat, toolbar, inventory, radar, character, and Studio one at
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a time. Delete all inline `UiNineSlicePanel` mount recipes from `GameWindow` and
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`MockupDesktop`.
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- [ ] Make chat maximize operate on its handle's outer frame and import retail
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- [x] Make chat maximize operate on its handle's outer frame and import retail
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min/max attributes and button states; remove hardcoded `320f`.
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- [ ] Correct chat scrollbar art from the actual inherited DAT roles, not literals.
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- [x] Correct chat scrollbar art from the actual inherited DAT roles, not literals.
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**Acceptance (2026-07-10):** full suite green (4,538 passed, 5 skipped); live
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Debug gate passed for shared chrome, resize/collapse, lock/raise, chat maximize,
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scrollbar buttons, track/thumb dragging, wheel scrolling, and bottom-pin behavior.
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### 2.3 Persist the complete UI layout
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