feat(ui): port retail item interaction policy
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20 changed files with 1110 additions and 104 deletions
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@ -1984,6 +1984,11 @@ public sealed class GameWindow : IDisposable
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_vitalsVm ??= new AcDream.UI.Abstractions.Panels.Vitals.VitalsVM(Combat, LocalPlayer);
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_uiHost = new AcDream.App.UI.UiHost(_gl, shadersDir, _debugFont);
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_uiHost.Root.UiLocked = _persistedGameplay.LockUI;
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var spellComponentTable =
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// DBObj file id is 0x0E00000F. Retail's IsComponentPack
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// passes enum key 0x10000001 to DBObj::GetByEnum; that key is
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// NOT a portal.dat file id (using it here reads unrelated bytes).
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_dats!.Get<DatReaderWriter.DBObjs.SpellComponentTable>(0x0E00000Fu);
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_itemInteractionController = new AcDream.App.UI.ItemInteractionController(
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Objects,
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playerGuid: () => _playerServerGuid,
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@ -1991,7 +1996,14 @@ public sealed class GameWindow : IDisposable
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sendUseWithTarget: (source, target) => _liveSession?.SendUseWithTarget(source, target),
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sendWield: (item, mask) => _liveSession?.SendGetAndWieldItem(item, mask),
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sendDrop: item => _liveSession?.SendDropItem(item),
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toast: text => _debugVm?.AddToast(text));
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toast: text => _debugVm?.AddToast(text),
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readyForInventoryRequest: () => _liveSession is not null
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&& _liveSession.CurrentState == AcDream.Core.Net.WorldSession.State.InWorld,
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playerOnGround: GetDebugPlayerOnGround,
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inNonCombatMode: () => Combat.CurrentMode
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== AcDream.Core.Combat.CombatMode.NonCombat,
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isComponentPack: wcid => spellComponentTable?.Components.ContainsKey(wcid) == true,
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placeInBackpack: SendPickUp);
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var cursorFeedbackController = new AcDream.App.UI.CursorFeedbackController(
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_itemInteractionController,
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// Retail UpdateCursorState (0x00564630) keys target-mode
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@ -2561,7 +2573,8 @@ public sealed class GameWindow : IDisposable
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}
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},
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onShortcuts: list => Shortcuts = list,
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playerGuid: () => _playerServerGuid);
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playerGuid: () => _playerServerGuid,
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onUseDone: error => _itemInteractionController?.CompleteUse(error));
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// Phase I.7: subscribe to CombatState events and emit
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// retail-faithful "You hit X for Y damage" chat lines into
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